N 64 Cheat Central by Chris and Sal
   
Beetle Adventure Racing
 
COURSE STRATEGIES

The following guide provides some helpful hints and locations to many of the game's secret areas and hidden bonuses. However, it does not cover all of them. How many more can you find?


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COVENTRY COVE

Your game begins in Coventry Cove, a track set amongst a lush, green countryside with rolling hills and lots of places to explore.

To start the race, pass the first bridge near the waterfall and enter the small town. In town, there are side streets to explore on both your left and right. If you choose the left side street, you can pick up three 2-Point Bonuses, before jumping to the dock ahead. When you land, turn right to find a 5-Point Bonus, then continue straight ahead to reenter the main route at a point just beyond the drawbridge.

If you choose the right side street, you can gain two 2-Point Bonuses before merging back onto the main route directly in front of the drawbridge jump. Like many areas in the game, whichever way you select to go, you can try the alternate path on later laps to maximize your Bonus total.

After passing the drawbridge, stay to the right and enter the train tunnel to gain two more 2-Point Bonuses. As you exit, drive along the left side of the train tracks to position yourself toward the Nitro Box. This gives you a great speed boost as you make your way back down the main path.

Further up the road, you reach a barn on your right. Get the 2-Point Bonus in the haystack, then bust through the doors to get a 5-Point Bonus. Just outside the barn awaits another Nitro Box.

Continue through the next tunnel and ahead to your right, and look for the inclined path to an abandoned mineshaft beyond the two large boulders.

After crashing through the wooden barricade, build up your speed to jump the ramp where you collect a 5-Point Bonus, then continue further down the shaft, to reach another. At this point, you break through another wooden blockade to return to the main road.

Back on the main road, pass through another tunnel and stay to the left. Here you encounter another inclined path to drive up and a hidden tunnel behind the green shrubs.

Inside, you find both 2- and 10-Point Bonuses. With these in your possession, drop back to the main road.

Shortly ahead and to the right lays a gated path. Do not worry about this road for now, as it does not open to you until you are on your third lap. Instead, continue down the main road and, after crossing the next bridge, veer left and speed up the small incline. This is a jump that leads to a 10-Point Bonus and another secret area.

In the secret area, collect the three 2-Point Bonuses, then head back to the main road on your left.

From here, you're just a short distance from completing the lap. Be sure to pick up the Bonuses along the roadside as you head toward the finish!


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MOUNT MAYHEM

Set atop a foggy, icy mountaintop, Mount Mayhem is one of the more difficult courses to traverse in the game.

From the starting point, make your climb up the mountainside and over the first bridge. Ahead and to your right, is a small mound of snow. Drive up the mound and jump to grab your first 2-Point Bonus.

Just ahead, you come to a fork in the road. On the first lap, take the left path and grab the three 2-Point Bonuses you come across before reaching the next bridge. The bridge has a raised broken section. Drive toward this section and use it as a ramp to jump and put a bit of distance between you and your nearest competitor.

After passing the bridge, you enter a gorge with surprises of it's own. Here you must slalom through several large ice structures. After passing the fifth one, stay to your left and make a jump towards the frozen waterfall.

Grab the 2-Point Bonus and crash through a sheet of ice into a secret tunnel. The secret tunnel holds three 2-Point Bonuses and leads to a cave with several large ice crystals. Inside, look for two more 2-Point Bonuses then continue on.

After reaching the next bridge, build up your speed and jump, veering to the right. This allows you to grab another 5-Point Bonus. At the next cave opening, watch out - it's a long drop back to solid ground.

When you land, you can either stay on the main road to the left or take the hidden tunnel to the right, which is hidden by the arrow signs. While the hidden tunnel does not hold any point Bonuses, it does have three Nitro Boxes you can use to gain ground on an opponent or further increase your lead.

Enter the long tunnel ahead. As you exit, take the dirt path on your right, which leads to a 5-Point Bonus and three Nitro Boxes. The end of the lap is in sight.

On your second lap, take a right at the fork in the road, near the beginning of the course. On your right is a Ski Lodge. Grab the 2-Point Bonus and, when you reach the last garage building on your right, drive through to make a new opening.

This leads to a huge ramp down and if you can accumulate enough speed as you race down, you clear a chasm and land on a secret half-pipe that holds two 5-Point Bonuses. Collect both before heading back to the main road of the course.

From here, it should be smooth sailing to victory.


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INFERNO ISLE

Ready for a little fun in the sun? Inferno Isle is the one you've been waiting for. While it first appears to be a tropical paradise, in actuality, this course is a hazard-filled nightmare.

Your race begins on the beach. To start, collect both 2-Point Bonuses along the shore then proceed through the first tunnel. This leads you on a path with three more 2-Point Bonuses. From here, you pass through the main gates into the park. Do they look familiar?

Inside, electric fences on each side of the road flank the track, but why are they here? The answer is soon apparent when a terrifying Tyrannosaurus peeks in to take a bite in your direction.

This foe is fairly simple to avoid, and after passing through the next set of gates, you enter a small town ahead. Here you can follow the main route and grab some random bonuses along the roadside, or take a quick right down a side street, after the first major decline.

This path leads to three 2-Point Bonuses and provides a much quicker route down the hill.

At the bottom, continue left on the main road. The water shores are now on your left. When you see the dock ahead, veer left and drive onto it. Here you collect a 2-Point Bonus, but you must maintain top speed for the jumps to the next dock and back to the mainland. Along the way, collect another 5-Point Bonus as well. From here, continue straight ahead to return to the main road.

No matter which route you take, be it the main road or the dock route, you come to the volcano. Be sure to be careful here. If you fall in the lava, you'll destroy your car. Maintain a steady pace though, because a gap in the road approaches, and you need enough speed to clear it. From here, enter the Skull Cave.

Inside the Skull Cave, is a floating 2-Point Bonus, but how can you reach it? After passing the second lava pool on your left, make a turn off the main road to get 2- and 5-Point Bonuses, then circle back to the main course. Finally, at the next lava pool, take a left when the road forks to find a 10-Point Bonus, then return to the main road which leads to the cave exit.

After exiting the cave, follow the main road, and look out for a 5-Point Bonus near a vista point on your left. From here, pass though the Visitor's Center and continue your trek over the broken bridge.

Soon, you come across a large castle on your left. Hit the dirt incline with some speed and jump, veering right. This takes you along a path on the right side of the castle that leads to a 5-Point Bonus.

From the castle, you are only a short distance away from completing the first lap.

If you are looking for some new areas to explore on your second lap, drive through the small town to collect any Bonuses you might have missed, then pass the dock. After passing under the train tracks, ahead and to the right, look for a camouflaged path that leads to a wooden barricade.

Upon crashing through the barricade, you gain a 5-Point Bonus, and are lined up for a jump into the volcano. If your speed is good, you should have enough distance to clear the lava, and land on an alternate track leading into the Skull Cave. From this path, you can find 2- and 5-Point Bonuses, before merging back onto the main road of the course.

On the third lap, once you exit the Skull Cave, a new path appears. Smoke and fire enshroud you as the track crumbles around your car. Just keep your speed up and make the last few jumps to cruise safely into the Finish area.


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SUNSET SANDS

Set amongst the ancient and mysterious Egyptian ruins, Sunset Sands offers a tour through history.

To begin, head through the start gate and burn down the road. Shortly after passing the gate, lays an inclined path on the right side of the track that seems to be blocked by large stones.

Weave through the stones and race up the incline to make a successful jump to a floating 10-Point Bonus. This returns you down to the main road.

When you see the bridge ahead hit it fast and hard to clear the chasm, then head left down the main road. From here, the road twists and turns for a bit, before leading to the Pharaoh's Tomb.

Inside the Tomb, some of the world's most elegant architecture lines the track. When you reach the green-tinted Pool Room, stay to the right or you'll tumble into the water in the center of the room. Make a sharp right turn. From here, veer left to avoid the flames and exit the Tomb. On the outside, drive along the sands to the right of the next building to get back to the main road.

Ahead, is a barricaded entrance to the left of the road. Here you can stay on the main road or crash through the wooden barricade and enter the next chamber. Inside, you must dodge the falling columns, but it pays off when you reach a pair of 5- and 2-Point Bonuses. Continue on to merge back into the main route ahead. If you choose the main road, you'll soon enter a town. Once you do, hang a quick right, and follow a path that holds 2- and 5-Point Bonuses before returning to the main route. Remember that whichever path you choose, you can always try the other one on your second or third lap.

Beyond this point, keep driving through this scenic area of the track until you see a long inclined path on the left side of the road.

If you follow it up, you will collect two more 2-Point Bonuses along the way.

If you bypass this path, you enter a new chamber. Inside, is a small structure directly ahead that looks like something you must veer around. However, you should drive straight through it, to be propelled into the air toward a floating 5-Point Bonus.

Outside the chamber, you are very close to completing your first lap. However, before you do, look for a row of four 2-Point Bonuses along the left side of the track to boost your total score.

When you begin your second lap, look for the opening in the sands to your left, opposite the first thin stone pillar on your right, and dart in. Here you find a sandy gorge that contains three more 2-Point Bonuses and two jumps leading into a different section on the Pharaoh's Tomb. Inside the Tomb, continue down the descending path to reach the Pool Room.

When you exit the Pool Room, the flames that once raged out of control in the final chamber of the tomb are now gone, replaced by a ramp.

Head straight towards the Nitro Boxes and hit the ramp at top speed to make a jump into a small opening in the wall. This leads to another jump to the top of the structure outside. Along the way you collect two more 5-Point Bonuses for your efforts.


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METRO MADNESS

Ready for a night on the town? Metro Madness should suit you fine as it offers a taste of life in the big city.

The course starts with a long stretch of track before you reach anything major. When you reach the second turn sign barrier, drive between the signs and collect the 2- and 5-Point Bonuses. This also leads you to an alternate route into the downtown area.

Once inside the city, you soon reach a gas station with your first substantial group of 2-Point Bonuses. There are four in all, but be careful not to hit the gas pumps or they will explode.

From here, take the right turn up an inclined road. When it begins to descend, you'll notice some more turn signs at the bottom. Drive around the signs and make a U-turn to reach the Movie Theater featuring "Space Evaders," then crash through the window and drive down the center aisle. Here you collect 17 points worth of Bonuses.

After this, drive directly through the screen to open a pathway back to the main route.

Next enter the sewers, where you must slalom through the large pillars. Near the end of the sewer area is a large pink fence blocking the left path. Ignore this for now and head back up to the main road.

Here you must follow a series of twists and turns, before entering a brightly-illuminated underground tunnel. When the tunnel starts to incline, drive to the right side and veer toward the right wall as you exit. This allows you to jump and land on a side rail with a 10-Point Bonus on the outside.

After a few more turns, you come to a stretch with dual ramps on opposite sides of the road. Each side contains a few more Bonuses, so drive up one. On your next lap, try the other.

Beyond this, look for a Parking Garage and drive through the glass doors to get inside. You won't find anything on the first two floors, so continue up to third level and speed out through the ramp. This lets you grab another 2-Point Bonus and break through the roof of the warehouse next door. Inside the warehouse, crash through the wooden wall on the far side of the room to return back to the starting point of the course.

On your second lap, try some alternate routes. The first area you should approach differently is near the gas station. Instead of turning right, drive straight ahead behind the right turn sign. This leads to some back roads with four more 2-Point bonuses.

After passing the pink casino, look for a dimly lit path to the left.

Here you encounter a ramp in front of some fountains of another casino. Hit the ramp hard to bust into the casino and grab 2- and 5-Point Bonuses, before jumping back down into the sewers.

Once you are back here, drive around the small opening on the right side of the pink fence. Here you gain 2- and 5-Point Bonuses, before hitting a jump into a burning warehouse.

In the warehouse, grab the 5-Point Bonus then collect another outside the building as you head back to the main road.


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WICKED WOODS

The Wicked Woods are dark, spooky, and definitely not the kind of place you want to spend any great length of time! If you're brave enough, however, there are lots of Bonuses to be had.

To begin, you race along a substantial stretch of track before reaching anything significant. The first main point of interest to explore is the Cathedral. As you drive up its stairs, build up your speed. When you reach the top you will hit a jump, and if you catch enough air, you can collect the floating 5-Point Bonus inside.

After exiting the Cathedral, a small town lies ahead. In town, drive down the center of the street to drop down to the underground levels. Here you can add both 2- and 5-Point Bonuses to your collection before taking the ramp back up to ground level.

Once you're back up on the main road, be ready to make a quick left to a hidden path. This leads to a Nitro Box and a ramp. Use the Nitro to blast off from the ramp and you may be able to reach a floating 10-Point Bonus in the distance.


Flower Boxes (Open up cheats)
Flower Box Locations as you may know, Flower Boxes in this game
are like Bonus Boxes, except they open up a cheat for use in Single
Player mode or Beetle Battle. Note: there are 3 flower boxes for each
level. Flower boxes will only activate cheats if found in championship mode.
[email protected], [email protected] Cove
1. Hay bush at farm closest to road.2. In Stone Henge, between two poles.
3. Immediately after the draw bridge, stop and look to your left and you
should see a small gap in the wall. Drive through it for the final flower box.
Mt. Mayhem1.After the Crystal cave, when you come up to the big jump, take the
upper route. If you make it to the cave on the other side, take a right.
Then after you get to the steel girder bridge, turn left sharply to a
little cove next to the bridge. The flower box is there.
2. When driving through the town you have the option of going straight
off the ledge or turning right, crashing through the glass window and
driving down the ski ramp. Drive straight off the ledge but do it at an
angle towards the left of the screen. When you land, hopefully it will
be atop the snowy ledge and not the road. Turn around and search the
area for the flower box.
3. Take the big jump that leads to the upper section of the largest cave.
Take the right path and follow it until you pass over the bridge.
Immediately after the bridge, stop and look to your left. Voila! The final
flower box for Mt. Mayhem. Woo hoo!!Inferno Isle
1. Village Hut In Swamp in the first shortcut you see(a real shortcut!)
2. When driving through town, after coming off a ramp, land on one
of the roofs and back up into the flower box. There will be three drop-offs
that send you into the air, take the third and veer right as you take the jump.
3. Last Hut on course, isn't burned by lava, before finish line.Sunset Sands
1. At the very beginning of the level, look to your right for a place to
drive up on the sand. Keep to the right and there will be a box right
before a drop off that leads back to the path.
2. When you first come up to the village, take the first right through
the center. I don't remember exactly where it's located but it
shouldn't be too hard to find from there. I think it's partially hidden
behind some boxes.
3. After taking the alternate road to the left, after jumping the ramp
near the beginning of the level, make your way until you jump onto
the black and white colored floor. Instead of driving up the ramp
to the switch, turn right and drive to the far right corner where you'll
find the last flower box.Metro Madness
1. When you come across the alternate path that leads to the train
race, instead of turning left to race the train, turn right and follow the
track unti you reach the flower box.
2. Find the stairs that you can drive up which leads to a 2 pt bonus box
and to the roof of a building. Make the necessary right and straight
ahead you'll see the pyramid shaped building. There will be a 5 pt box
at the edge of the path, but instead (with enough speed) drive off of the
right corner and land on the roof of another building. There are many
different routes to take (and several places to fall down to the street),
but make sure you go straight, that is the direction you are oriented
after you land the jump. To your left will be a wall, follow it but slow
down when you see that it ends and turn left to the other side of it.
Go straight until you hit the flower box that is located just before a drop off.
3. Make your way to the area that contains cement ramps on both sides of
the road. Take the first right ramp then take the next and you should be
coming up to a covered "bridge" on your left that crosses over the road 15 feet
or so. Turn left into it and you'll be rewared with the final flower box for the level.
Wicked Woods
1. Take the left alternate route located immediately after the town. You'll come
up to a nitro booster and then a ramp that jumps you across a small pond.


Game shark codes
Low Timer
81025dd43f40



All Cars
8002cff7000b



All Tracks
8002cff30006




All Difficulties


8002cffb0003

Castle Track (Multi)


8002d0030001

Ice Flows (Multi)


8002d0040001

Volcano (Multi)


8002d0050001

Dunes (Multi)


8002d0060001

Rooftops (Multi)


8002d0070001

Woods (Multi)


8002d0080001

Number of Lady Bugs Cheat


8002d0090001

Ladybug Color Change Cheat


8002d00a0001

Health Cheat


8002d00b0001

Power-ups Cheat


8002d00c0001

Time Limit Cheat


8002d00d0001

Radar Cheat


8002d00e0001

Damage Cheat


8002d00f0001

? Mode Cheat


8002d0100001

Time Attack Bonus Boxes Cheat


8002d0110001

Breakables Cheat


8002d0120001

Environment Cheat


8002d0130001

Cars Cheat


8002d0140001

Handicap - Two Player Cheat


8002d0150001

Color Change Cheat


8002d0160001

Field of View Cheat


8002d0170001

Horn Cheat


8002d0180001

Track Music Cheat


8002d0190001

Handbrake Power Cheat


8002d01a0001


Hovering in the air is the first flower box that i've come across for this level. It
may take some time to get your speed and orientation right to get this one so be
patient. I've found that your speed needs to be somewhere between 90 and 105,
but I may be wrong.
2. To get the next box, drive up to the building, I think a church, that has a ramp
that gives you major air throught the center and has a 5 pt box hovering at the
opening just below the ceiling. When you come out of the other side, make a left
u-turn and the box will be located next to the building.

From here, continue on. When you pass the next bridge, look for an open gateway on your right and follow the trail. This leads to the Haunted Mansion. Inside the mansion awaits an assortment of ghosts, ghouls, and Bonuses.

After collecting these, drive out through the back wall and then through the bushes. Out here, beneath the Mansion, is an entrance to the cellar. Break through the gate to collect five more 2-Point Bonuses, then break through the next gate to exit the cellar and return back to the main route.

Just down the road, keep a sharp eye for a cave opening on the right side of the road. Inside are both a 10-Point Bonus and a fire-breathing dragon!

Slip by this fearsome foe and exit the cave to reach another 5-Point Bonus. From here, you are just a short drive from completing the first lap.

On your third lap, you begin on a strangely illuminated section of the track with giant jack-o-lanterns and other creepy things. Blaze through this area and finish the lap to complete the game. Congratulations on completing Beetle Adventure Racing!

Cheats
__________
Battle Mode Health Code
In Mount Mahyem, drive untill you first reach the snow. Jump off the first ramp then follow the path straight. When you get to the jump to go down to the normal route, turn left off it and try to land on the big snow area. Turn around and drive up, look for a box and hit it.
Submitted by Jomue

Cheat Menu
Go to 1 player mode and select "Championship". Race on Coventry Cove and find the shortcut with the barn and 2 haypiles. Run straight into the the haypile closest to the road and you should hit a box. You will here someone say "Groovy!" if you hit it. Finish the race and go to "Options". There will be an option called "Cheats" now.
Submitted by Kevin Mitchell

Daisy Boxes in Sunset Sands
Box #1: At the start line drive to along the right side of course and up a small hill to find box 1.

Box #2: After the first jump across river, take the first short-cut on the left side of road after passing the right-hand turn sign, and at the first stone pillar to the right. Follow shortcut across the two jumps and as soon as you land inside area with the ramp that leads into temple, drive to the far right hand corner to find the box.

Box #3: Drive along road until you come to the first village, take the shortcut on the right side and drive to the crossroad section and turn to the left you will see some boxes under an overhang; the daisey box is just behind the wooden crates.
Submitted by Stan Haynes Jr.

Daisy Boxes in Wicked Woods
Box #1: Follow road to the clock tower, after you exit the tower turn to the left and drive to the front of building, you should see the daisey box on the lefthand side of the clock tower, as if you looking at it from the front.

Box #2: After going through the village with the split paths or road, take the shortcut to the left just after the left turn arrows, pass the nitro box (do NOT get it) head for the 10 pts. box and vary your speed to get the 10 pt. box and a daise box a little ways past it.
Submitted by Stan Haynes Jr.

Daisy Boxes on Coventry Cove
The first Daisy Box is in the haystack closest to the road. When you run into all of these boxes you should hear some guy say "Groovy".

The next Box is sort of hard. You have to go through the first shortcut in the city. Then as you hit the ramp turn to the right. If you do this right you should go over the docking house into a large area. The Daisy is in there.

The last box is in the Stonehedge area. It is behind on of the big formations right before the ramp. After collecting the boxes finish the race. Go to Options. Scroll all the way down and there is the Cheat Menu.
Submitted by AAA

Daisy Boxes on Inferno Isle
To get the last daisy box on Inferno Isle, you need to be on your last lap. Go toward the finish line but don't cross it. Drive your car through the last house (or hut) you see. Inside you should see a daisy box.


Daisy Boxes on Metro Madness
Box #1: Follow road pass the first tunnel, but do not take the turn to the right after the tunnel (as shown on orange barricade in front of straight-of-way). Take the shortcut to the left of barricade and bust thourgh glass doors in center of the first building on the left.

Follow the path along railroad until the end, before you exit off the railroad stop and look to the left on top of the building. You should see the daisy box in the corner of the top of the building.

To get to the rooftops, follow backwards on the road until you pass opposite facing stairways located on the right hand side of road (this is given as if you are going in the wrong direction of race.) Turn around. You should now be facing the normal direction of the race, go along the left side of road and up the stairs, make your way over to the rooftop to the right side of the rooftop that you landed on.

Box #2: Toward the end of the race, after about 3 consecutive lefthand turns (just past the construction site.) You will be on a straight-a-way with a path beside each side of the road. A red boxed bridge should connect over the main road, the daisy box is inside of the red bridge.
Submitted by Stan Haynes Jr.

Fisheye, Mist and Flip
In Coventry Cove there is a jump in the game just before you reach the mine shortcut and after you come out of the tunnel and start going around the turn. Jump off this ramp to an island that has stonehenge like structures on it. There is a cheat crate behind on of the back structures. Hit it and you will be able to choose between fisheye, mist, or flip using the cheat menu!
Submitted by [email protected]

Get a Jump Start
To get a jump start, wait until the race is about to start. When it says "GO" imediately press L (the one at the top of the controller) to transport you to the same spot and you'll already be going 40-50 M.P.H.! This can be very helpful when trying to get ahead right away. Pressing L when racing is very useful too. Use it when you fall off a ledge before you blow up to save a lot of time or, when grabbing something way out of the way.
Submitted by Dr.Dave

Get the Alien Beetle
To get the "I come in peace" Alien Beetle, beat the Expert Championship. Once you have completed Metro Madness, you will receive the super-fast rainbow-colored beetle.
Submitted by Amana Man

Get the Police Beetle
In a nod to the Need for Speed franchise, EA has included a hidden Police Beetle in Beetle Adventure Racing -- but you'll have to work hard to get it. After beating the standard Championships, a new "Bonus" mode will open up. Beat this tough challenge (including Wicked Woods) to get the fastest car in the game, the Police Beetle.
Submitted by Kicked Yellow Mouse

Handicap Mode
In Coventry Cove, go over the small wooden drawbridge towards the beginning of the course. Just after the drawbridge and before the crane is a white stone fence on the left. Follow the fence until you see a hole in it. Go through the hole in Championship mode to find a flower crate. This crate unlocks "Handicap - Two Player" on the cheat menu, allowing you to adjust the handicap to Off, Slow, Normal, Fast, or Insane.
Submitted by PenguinBBQ

Ladybug Color Change
In Inferno Isle, if you go to the first shortcut on the right you will go into a cave. When you get to the open part of the cave where the bridge is, go off the bridge and land on the house, smashing it. Immediately slam on your brakes and stop. Look aroung on the platform and you will see a flower box that will open up a new cheat that will change the pace at which the ladybugs change color in beetle battle.
Submitted by Allen Brown

Major Shortcut in Sunset Sands
For a HUGE shortcut in the sunset sands track, follow the instructions below. In the sunset sands track, drive untill you can see the first sets of vertical pillars, (they are not the natural rock ones in the canyon, they appear when out on the open desert) SLOW DOWN, there will be a path off to the left. Drive down this path and follow it making sure you make it across all the jumps. You will now be in a greenish room, go through the set of round stone "gates" and this will open up a HUGE jump in the room with "glassy" floors.

Follow the road you are on untill you reach this room, then hit a nitro box and hit the jump STRAIGHT on. You will jump onto a platform and there will be another jump in front of you, hit this then when you land, HIT THE BRAKES!! Continue on slowly and when you are on top of a red circle stop, and honk your horn. This will act as an elevator and wil breing you down to an underground track and it will bring you way out in front.
Submitted by Tyler K-W

Make Cars Pull Over
Beetle Adventure Racing's computer drivers may take shortcuts and crash into you, but they're still law-abiding drivers. Once you have unlocked the Police Beetle, hold down the left C Button to sound your siren. If you get close, the other drivers will pull over to the side and stop their cars.
Submitted by That Darn Cat

Mount Mayhem Cheats
On Mount Mayhem when you get to the part of the chours where theirs no snow you make a right and run through the closest tree.
Submitted by [email protected]

No Map in Battle Mode
On the Conventry Cove stage, the area where you there are arrows pointing right. Hang a quick left and you will jump and grab a box worth five points. Your car will then land on an island with stone fixtures. Up ahead you can see a ramp with a box worth two points. Behind the fixture on the left,(if you're going too fast you will miss it)you will find a flower box. Crash through the flower box and make your way to the end of the stage to unlock the code to turn off the map in battle mode.
Submitted by Picky Parka

Open Up Battle Stages
Most of the game's Beetle Battle stages are hidden and have to be unlocked before you can square off against your friends.

In order to get them, you need to enter the Championship mode and try to smash all the bonus boxes on the respective tracks. You have to collect all 100 points to unlock a new battle stage. All the battle stages are directly based on their track counterparts. Note that it is not necessary that you come in first in the races, but your points are not counted if you are disqualified.

Tip: Use the Police Beetle to get the tracks. It's fast -- and you can force cars to pull over and take your time to collect the boxes.


Time Limits in Beetle Battle
To activate the Time limits cheat in the Beetle Battle cheat menu, race on Inferno Isle until you get to the burning village, right in front of the finish line is a small path leading to the left. Ram the house on that path and grab the crate, and you'll add another cheat to the cheat menu.
Submitted by Sam Alexander

Two Groovy Box's on Inferno Isle
To find 2 groovy boxes go to inferno isle. To get the first one, follow the track until you get to the first jungle area, soon after that you will see a dirt road jutting off the road on the right. Go down the road and a bit after that when there is a yellow glow look to your right there will bee a small rainforest hut and a ramp leading to it with a way to get 10 bonus points. Go to the ramp and just before you hit the ramb hold down b and as soon as you hit the house wich will shatter hold down down c to. Hopefuly you will stop on the greyish platform. Turn around to your right and you should see a red flower box. Hit it, you should then hear the word groovy, then press L to saffely get to the main road. This may slow you up a bit but you should be able to catch up if you're good at taking short cuts.

To get the second one enter the town either from the dirt road or the main track. after making the first wide turn aim right while jumping off the ramp right under the arch. You'll see a flat roof land on it and turn around to your right and hit the groovy box you'll hear the word groovy then press L to quickly make it to the main road again.
Submitted by Rosswell

Unlock ? Boxes
This tip unlocks the ? options box on 2 Player Battle Mode (use cheat mode to access). Head round the coventry cove course, just past one of the bridges, is a jump to the left, jump over in to a look-a-like-stonehenge, next to one of the big stones, is another 'groovy' box, this will unlock the ? box in player 2 battle mode.
Submitted by Indio & Erko

Unlock New Cars
To unlock variations of the New Beetle, such as the Racing Beetle, 4x4 Beetle and "Number 8," simply beat the Championship Mode on Novice and Advanced. Beat the following two difficulty modes for the two bonus cars.
Submitted by Scott Allen

View Mode
To activate the "VIEW MODE" cheat on the cheat menu, go to Inferno Isle. in the area that looks like a village, on the right side of the road is a house with a flat-looking roof. jump your beetle at an angle and land on the roof. then go into reverse and break the Daisy Crate hidden there to activate the View Mode cheat under options. you will be able to select Normal, Fisheye and Tunnel view modes.
 
Zelda 64
Cheats and Songs
First equip a bottle to one of the C Buttons then go someplace where there are bugs, a fish, or a fairy, then Press the C Button for the bottle to catch the item, but right after you Press it (before you catch anything) hit Start and equip an item that is not a bottle to the same C Button the bottle you are using is on, and Press Start again if Link catches the item it will replace whatever you just equipped then you will have another bottle in your inventory!!! The bad thing of course is that you won't have whatever item you replaced, so it's not extremely useful. The best thing to replace is Biggorons Claim Check after you get Biggorons Sword since you don't need it anymore.
Treasure Game Cheat
In the Market while playing the treasure game use the Lens Of Truth to see whats inside.
Talon's Super Cucco's Game Cheat
As Young Link Talon has you play the game to find the three Super Cucco's before you play you can pick up all the normal Cucco's and throw them over between the bottom of the steps and the counter, then play the game and you can VERY easily get the three Super Cucco's.
Infinite Rupees Cheats
There are a lot of places to get infinite rupees in Zelda 64 here are just some examples.
Infinite Rupees Cheat 1
When you enter Hyrule Market go in the door on the right destroy the pots inside for about 20 rupees. After you've collected all the rupees leave and go back in you can collect the same rupees again! You can do this as many times as you want.
Infinite Rupees Cheat 2
By the entrance to Hyrule Kingdom walk up the chains that hold the bridge, then when you get to the wall fall to the right if you're on the left chain or fall to the left if you're on the right chain. You'll get a red rupee and you can do this as many times as you want.
Infinite Rupees Cheat 3
Submitted by [email protected]
As Adult Link after you get Biggorons Sword you can go to the lost woods and kill the bad skull kids with it and they will turn into a 200 rupee. Do this as many times as you want.
Infinite Rupees Cheat 4
Submitted by [email protected] and Jason F.
Once you get the Light arrows kill any enemy with them for an easy fifty Purple Rupee.
Infinite Rupees Cheat 5
Submitted by Someone Who's Email Was Lost Sorry
Once you have collected all 100 Skulltulas and you go to the house of skulltula and get the gold 200 rupee you can go back and get it again as much as you want.
Other
Where Is The First Sword?
I receive emails about this every day so here it is. The first sword is called the Kokiri Sword. In Kokiri Forest go over by the guy in the little training area crawl through the small hole on the other side is a giant rolling rock follow it so you don't get squished, there is an area in the back with a sign and treasure chest open the chest to find the Kokiri Sword.
Squish Time (Gossip) Stones
Hit the Time Stones with the Megaton Hammer to squish them.
Stretch Time (Gossip) Stones
Use Din's Fire on a Time Stone to stretch it out.
What Skill Is Needed When I First Become Adult Link?
When you first become Adult Link you must get the Hookshot. Go to Kakariko Village Graveyard pull the first few tombstones on the left side of the graveyard one will have an opening underneath go inside and you will meet Dapne's ghost if you can keep up with him in a race he will give you the Hookshot.
Catch The Fishermans Hat
As Adult Link when in the fishing pond face the fisherman and cast until you get his hat he will get real upset since he's gone bald over the years.
Getting The Ten Special "Big" Poes
To get the ten special big Poes you must ride Epona around Hyrule Field you can't get them walking you will only get normal Poes walking around Hyrule Field ride Epona!!
Come Back After Being Killed
If you keep a Fairy in a bottle if you are killed the Fairy will bring you instantly back to life! You don't even need to have it equipped.
Get Fairies From The Time Stones
Play any song near a Time Telling Stone and a Fairy will come out to use then or catch in a bottle.
Flying Time Stones
If you drop a bomb next to one of the Stones That Tell Time it will start blinking then take off into the sky.
Scarecrow Song
As Young Link at Lake Hylia go over to the Scarecrows near the water talk to the one closest to the water he keeps talking about his memory, then make up your own 8 note song on the Ocarina and write it down! Then play the song you made up for him and he will remember it. Come back and talk to him as Adult Link from then on the other Scarecrow will show up in some places when you play the song you made up "The Scarecrow's Song". You can use the Scarecrow for a Hookshot target. Once you beat the game and the "The End" comes up you will hear the song you made up played.
Finding Saria
Submitted by Daron
Go into the Lost Woods and follow these directions Right, Left, Right, Left, Center, Left, Right.
How To Fix A Sign
If you slash a sign with your sword, just play Zelda's Lullaby next to it and it will come back together.
Turn Butterflies Into Red Fairies
As Young Link, find some butterflies, then take out a stick and follow them until one touches it, then it will turn into a red fairy you catch it in a bottle or touch it to be healed.
Secret Fishing Lure
A secret fishing lure appears randomly around the fishing pond. This lure goes deeper into the pond.
The Chickens Are Sick Of Being Abused!
In Zelda 64 if you keep attacking a chicken nonstop with your sword eventually a bunch of his friends will show up and kick the %&#@ out of you.
Get Free Lon Lon Milk
Go in front of a Cow with an empty bottle and play Epona's Song the cow will then fill your bottle with Lon Lon Milk!
Get Epona
When you are older Link go to Lon Lon Ranch. Talk to Ingo and pay him 10 rupees to ride a horse. As soon as your time to ride begins play Epona's Song. Epona will then come to you, mount Epona and ride her until the time limit runs out. Then pay Ingo to ride again and play Epona's Song again mount Epona then talk to Ingo he will bet you 50 rupees that he can beat you in a race. Win the race and he will give you Epona if you can beat him again. If you do win again he will give you Epona, but locks you in! To get out run at the barrier at full speed and jump over it. You can now get Epona whenever you want by playing Epona's Song in the field.
Get Your Own Cow Free
After you get Epona, as older Link ride her in to Lon Lon Ranch, then talk to Malon a couple of times to challenge her obstacle course. If you finish the course in under 50 seconds Malon will give you a Cow.
Vandalism Pays
In the Courtyard of Hyrule Castle on the far walls surrounding the Courtyard there are windows. The window on the right has pictures of Mario, Yoshi, and others. Shoot that window with the slingshot, and you will get a red rupee. Don't shoot the window with the plant in it though unless you want a bomb thrown at you.
Kill Those Gold Skulltulas
Killing Gold Skulltulas gets you coupons for everyone one you kill. Once you have gotten the following numbers of them go to Kakariko Village and to the House of Skulltula to collect the listed prizes.
10 Gold Skulltula's gets you an Adult Wallet
20 Gold Skulltula's gets you a Stone Of Agony
30 Gold Skulltula's gets you a Giant Wallet
40 Gold Skulltula's gets you a Bombchu
50 Gold Skulltula's gets you a Heart Piece!
100 Gold Skulltula's gets you a Gold Rupee
Where To Sell The Masks From The Happy Mask Shop
The Keaton Mask: Sell it to the guard in Kakariko Village at the entrance to Death Mountain.
The Skull Mask: Go to the Lost Woods and go left get on the stump and show the Skull Mask to the Skull Kid he will buy it.
The Spooky Mask: Take this to the kid that is walking around the Graveyard in Kakariko Village during the day.
The Bunny Mask: In Hyrule Field you will see a man running around (he's the bunny chaser everyone talked about) follow him until it turns to night he will then sit down talk to him and he will buy the mask. He can be VERY hard to find sometimes.
Mask Of Truth: You don't sell this one it can read minds and you can get hints from the Time Stones (Gossip Stones).
Goron Mask: Just for fun.
Zora Mask: Just For Fun.
Gerudo Mask: Just For Fun.
Magic Arrows
Fire Arrow
In Lake Hylia, walk across the bridges to get to the tree, then play the sun song to make it night, then equip your bow, and play the ocarina again, then shoot into the sun.
Ice Arrow
In the Gerudo Training Course, once you have collected 7 or more keys go into the door in front of the entrance, and use the keys to make a path. The Ice Arrow is in the big chest.
Light Arrow
Once you get all the medallions, go to the Temple of Time. When you find Zelda she will give you the Light Arrow.
Four Bottle Locations
1: As Young Link in Lon Lon Ranch, win Talon's Super Cucco Game and he'll give you a bottle.
2: As Young Link in Kakariko Village, find all of the cuccos and throw them in the pen, then talk to the lady by the pen.
3: After you get the Silver Scale go to the bottom of Lake Hylia to find a bottle.
4: As Adult Link, go to the Market and talk to the ghost in the house to the left as you enter the Market, then go outside and collect the poes, once you get 1000 points, the ghost will give you another bottle.
Cucco Locations
1: One is by the entrance to Kakariko Village.
2: One is by the pen.
3: In Kakariko Village, roll into the crate at the bottom of the stairs by the Potion Shop to find one.
4: Take a Cucco and walk up the stairs by the half built building, then fly across the gap to reach the Cucco on the ledge by the House Of Skulltula.
5: One is by the gate leading to Death Mountain.
6: Take a Cucco, and go up the stairs that lead to the inside of the windmill. Get a running start, and jump towards the big fence. When you're next to it, let go of the cucco and then climb onto the top of the fence, and you'll find the other cucco.
7: Throw the cucco you just got over the fence after you go up the steps in back of the Potion Shop. Then, climb the ladder by the wall and you'll see another one by the windmill.
Heart Piece Locations
Submitted by TKR
1. In the shed at Lon Lon Ranch, move the crates you will see a hole in the wall. Inside is a Heart Piece.

2. At Dodongo's Cavern as Young Link, plant a Magic Bean at the mouth of the cave. Come back as Adult Link and a magic platform has grown there. Let it take you to the top of the Cavern and jump off to get the Heart Piece.

3. Near the path leading to Lake Hylia, there's some grass that's fenced in on all sides. Throw a bomb into the center of that area to uncover a secret grotto. Defeat the enemy there to be able to buy a Heart Piece for 10 rupees.

4. In Lon Lon Ranch walk around the north end outside of the ranch. Use a bomb at the base of the tree there to reveal a secret grotto with a Heart Piece.

5. As Young Link, go to Death Mountain by the Great Fairy's Fountain and get a ride from the owl. He'll drop you on a roof in Kakariko Village. Drop down to the awning below and go in the house to find a Heart Piece.

6. In Kakariko Village use the Longshot to get on top of one of the houses. The man there will give you a Heart Piece.

7. As Young Link during the night, when you see Dampe in the graveyard, you'll find a Heart Piece when you ask him to dig.

8. As Adult Link after you race Dampe's Spirit through the cavern, enter the following room, then play the Song Of Time to make the blue block disappear. Follow the path up to the windmill and once you get inside the windmill, you'll find a Heart Piece on a ledge.

9. As Adult Link when racing Dampne's Spirit get to the end in under 1'00" and you'll get a Heart Piece.

10. Once you get 50 Golden Skulltula Tokens, go to the House of Skulltula in Kakariko Village and you'll get a Heart Piece.

11. As Young Link plant a Magic Bean in the corner of the graveyard. Come back as Adult Link and float up to the ledge to get the Heart Piece

12. In the graveyard, try pulling on one of the stones in middle of the graveyard. Defeat the Mummy there then play the Sun's Song to get another Heart Piece.

13. As Young Link in Zora's River there are a group of frogs. Play them the Song Of Storms for a Heart Piece.

14. As Young Link in Zora's River go to the group of frogs and play all the songs you know they will then ask you to play a bug eating game agree to play and if you can keep up with them they will give you another Heart Piece.

15. Take a cucco from the riverbank near the man selling Magic Beans, and take it with you up the river. When you reach the hill going up before the bridge into Zora's Domain area, turn around and use your cucco to fly down to the ledge nearby. Climb the ladder, then take the next cucco and fly over to the platform with the Heart Piece.

16. At the entrance to Zora's Domain, you'll see a Heart Piece on a ledge far from your reach. To get it, go back to the place where you found the cucco along the riverbank and take him back to that spot. Jump off the path and you'll be able to get the Heart Piece.

17. As Young Link in the Market win the treasure chest game to get the Heart Piece.

18. As Young Link in the Market keep winning the Bombchu Bowling game until you get a Heart Piece.

19. As Young Link in the Market you'll find a woman who lives in a house in the back alley whose dog has ran away. Find the white dog near the Bazaar and take it back to her for a Heart Piece.

20. As Young Link in the Lost Woods find the Skull Kid when he asks you to play the Ocarina, take out the Ocarina and play Saria's Song. After you play the song, he'll give you a Heart Piece.

21. As Young Link in the Lost Woods find the two Skull Kids. When they ask you to join them as they sing, play the Ocarina and follow along with the song. Then, they'll give you a Heart Piece.

22. As Young Link in Zora's Domain once you get to the waterfall, there's a chamber behind it. Light a Deku Stick and go behind the waterfall there will be several more torches. Light all of them and a chest will appear with a Heart Piece inside.

23. When you go to Zora's Fountain as Adult Link, find the ice block with the Heart Piece on top, then jump from platform to platform until you reach the Heart Piece.

24. As Adult Link in the Ice Cavern, you'll find a red ice block with a Heart Piece inside. Put a bottle full of blue flame over the red ice to get the Heart Piece.

25. When you get Zora's Tunic and the Iron Boots, go under the lake in Zora's Fountain, and you'll find a Heart Piece.

26. As Adult Link enter the Death Mountain Crater with the Goron Tunic on, then explore the crater walls to find a Heart Piece.

27. As Adult Link inside the Death Mountain Crater, climb up the stalk that grew from the Magic Bean. Then, go up the towering spire to reach a Heart Piece.

28. As Young Link in Goron City light all the torches on the lower level of the city to make the giant urn spin. Run up to the upper level and throw a Bomb into the urn's open top to get a prize until you get a Heart Piece.

29. As Young Link go to the Fishing Pond and catch the biggest fish in the pond to get a Heart Piece.

30. After you get the Golden Scale, dive into the well in the lab next to Lake Hylia to get another Heart Piece.

31. As Young Link, plant a Magic Bean in the spot near the lab by Lake Hylia. Come back as Adult Link and climb the stalk to get to the top of the lab to find a Heart Piece.

32. On the way to Gerudo Fortress, you'll see a waterfall. Take a cucco through the waterfall into a secret chamber to find another Heart Piece.

33. On the way to Gerudo Fortress, you'll see a waterfall on the opposite side of the waterfall, you'll see a narrow canyon. Take a cucco and jump off the bridge, and land on the ledge far below to get a Heart Piece.

34. As Adult Link in Gerudo Fortress, look up and use the Hookshot on the exposed roof chest, you'll find a Heart Piece.

35. As Adult Link ride Epona through Gerudo Fortress, you have to shoot at targets. If you score over 1,000 points, you'll win a Heart Piece.

36. As Young Link, plant a Magic Bean near the Spirit Temple's entrance, then as Adult Link climb up the stalk to find a Heart Piece.
Ocarina Songs Needed And Just For Fun
First Ocarina Songs You Need
Note: These can't be used until you get them in the game
Zelda's Lullaby: C-Left, C-Up, C-Right, C-Left, C-Up, C-Right.
Epona's Song: C-Up, C-Left, C-Right, C-Up, C-Left, C-Right.
Saria's Song: C-Down, C-Right, C-Left, C-Down, C-Right, C-Left.
Sun's Song: C-Right, C-Down, C-Up, C-Right, C-Down, C-Up.
Song Of Time: C-Right, A, C-Down, C-Right, A, C-Down.
Song Of Storms: A, C-Down, C-Up, A, C-Down, C-Up.
Minuet Of Forest: A, C-Up, C-Left, C-Right, C-Left, C-Right.
Bolero Of Fire: C-Down, A, C-Down, A, C-Right, C-Down, C-Right, C-Down.
Serenade Of Water: A, C-Down, C-Right, C-Right, C-Left.
Requiem Of Spirit: A, C-Down, A, C-Right, C-Down, A.
Nocturne Of Shadow: C-Left, C-Right, C-Right, A, C-Left, C-Right, C-Down.
Prelude Of Light: C-Up, C-Right, C-Up, C-Right, C-Left, C-Up.
Ocarina Songs Just For Fun
Next four songs submitted by [email protected]
Pink Panther:
Z-A, A, Z-Cd, Cd, Z-A, A, Z-Cd, Cd, R-Cr, Cr, A, Cd, Cr, Z-Cr, U-Cd, Cd, A, D-A, A, Z-A, A, Z-Cd, Cd, Z-A, A, Z-Cd, Cd, R-Cr, Cr, Cd, Cr, Cu, Z-Cr
1812 Overture:
Cd, D-Cr, Cr, D-Cr, Cd, D-Cr, Cr, 2-Cd
Fur Elise:
Cu, Z-Cu, Cu, Z-Cu, Cu, Cr, D-Cr, Z-Cl, U-Cd, A, UCd< r, Z-Cl, A, Cr, Z-Cl, Z-U-Cl
William Tell Overture:
6-A, D-Cr, Cu, 3-A, 3-Cl, Cr, R-Cd, A, 6-A, D-Cr, Cr, Cl, DCr, Cl, Cu, Cl, Cr, D-Cr, Cl, D-Cr
Ocarina M*A*S*H Theme
Submitted by [email protected]
Cr, U-Cd, Cd, U-Cd, Cd, U-Cd, Cd, U-A
Cd, U-A, Cd, U-A, Cd, U-A, A
Cd, U-A, A, U-A, A, U-A, A, D-A
U-A, A, D-A, A, D-A, A, U-A, Cd
Cr, Cl, Cr, Cl, Cr, Cl, Cr
Cr, Cl, Cr, Cl, Cr, Cl, Cr
Cr, Cd, Cr, Cl, Cu, U-Cu, Cu, Cl, Cr, Cl
The Legend of Zelda: Ocarina of Time
Ocarina Tunes
Compiled & Created by Willow & Hoops
[email protected]
Here's how the buttons work:
A, Cu, Cd, Cl, Cr: A, C-Up, C-Down, C-left, C-Right Z, R: Press Z and/or R with the A or C button U, D: Push analog stick up or down with the A or C button
For example, U-R-Cu means to push up, R, and C-Up at the same time. If it has a number before it, like 2-Cr, you would press C-Right twice.
And, finally, the songs (these are arranged in order of difficulty, the easy ones first):
1. Simpsons theme:
Cd, Cr, Cl, Cu, D-Cu, D-Cl, Cd, A, 3-Z-D-A, D-A
2. Twinkle Twinkle Little Star:
2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A, 2-D-Cr, 2-Cd, 2-Z-Cd, A, 2-D-Cr, 2-Cd, 2-Z-Cd, A, 2-D-A, 2-D-Cr, 2-cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A,
3. Jurassic Park theme:
Cu, Z-Cu, Cu, Cr, D-Cr, Cu, Z-Cu, Cu, Cr, D-Cr, Cu, 2-Z-Cu, Cu, Cr, A, D-Cu
4. Titanic theme:
4-Cd, Z-Cd, 2-Cd, Z-Cd, Cd, U-Cd, Cr, U-Cd, 4-Cd, Z-Cd, 2-Cd, D-A
5. Men in Black theme:
A, Cd, A, 3-Cr, D-Cr, Cr, R-Cr, Cr, Cd, U-Cd, Cr
6. Frosty the Snowman:
A, Z-D-A, D-A, A, U-Cd, R-Cd, U-Cd, Cr, U-Cd, R-Cd, Z-Cd, A
7. In My Room (Beach Boys):
2-D-A, A, D-A, 2-U-A, Cd, U-A, 2-U-Cd, Cr, Cd, 2-U-Cd, U-A, A, Cd, A, D-A
8. Good Riddance (Green Day):
2-A, Z-D-A, A, U-A, R-Cd, U-A, A, Z-D-A, A, Z-D-A, A, U-A, R-Cd, 2-A, Z-D-A, 2-A, Z-Cd, A, 2-Z-A, A
9. Closing Time (Semisonic):
Cu, Cl, D-Cl, Cl, 2-D-Cl, 2-D-Cr, 2-Z-Cd, D-Cr, Cl, R-Cl, Cl, Cr, Cl, D-Cr
10. Overworld theme from Zelda:
Cd, D-A, 2-Cd, U-Cd, Cr, 3-D-Cu, Cu, U-Cu, 3-R-U-Cu, U-Cu, Cu, U-Cu, Cu, 2-R-Cl, Z-Cl, R-Cl, Cu, R-Cl, Z-Cl, D-Cl, Z-Cl, R-Cl, Z-Cl, D-Cl, D-Cr, Cr, Cl, Cu, D-Cu, then D-A many many times
Submitted Songs:
The following songs were submitted by John [email protected] I added a few notes on the first, and changed the second one in the tiniest little bit to make it easier to play. I don't know the third, and the Star Trek theme has slipped my mind, so those aren't checked.
1. Star Wars theme:
3-D-A, Cd, R-Cl, Z-Cl, Cr, D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr, D-Cr, U-R-Cu, R-Cl, Z-Cl, Cr, Z-Cl, D-Cr, 2-Cd, D-Cr
2. Imperial March from The Empire Strikes Back:
3-U-Cd, R-A, R-Cr, D-Cr, R-A, R-Cr, D-Cr, 3-Cu, R-Cu, R-Cr, R-Cd, R-A, R-Cr, D-Cr
3. Axel F (Theme from Beverly Hills Cop):
A, Cd, 2-A, U-Cd, A, D-A, A, Cr, 2-A, Z-Cl, Cr, Cd, A, Cr, Cu, A, 2-D-A, Cr, Z-Cd, A
4. Star Trek theme:
Cd, Z-Cl, R-Cu, Cu, Z-Cl, D-Cr, R-Cl, U-R-Cu
These songs were sent in by Noobster1 [email protected] Both are checked and sound good.
1. Mary Had a Little Lamb:
Cl, Cr, D-Cr, Cr, 3-Cl, 3-Cr, Cl, 2-Cu
2. Kakariko Village Theme:
A, U-Cd, A, Cl, U-Cd, Cu, A, U-Cd, A, Cl, U-Cd, 2-Cu, U-Cu, R-Cd, U-Cu, Cu, 3-Cl, Cr, 3-U-Cd, R-Cd, Cr, U-Cd, A, D-A, D-Z-A, D-A, A, D-Z-A, 2-U-Cd, R-Cd, Cr, U-Cd, A, Cu, D-Cu, Cl, Cr, D-Cr
By Popular Request:
1. One Week (Barenaked Ladies)(Requested by Mikey)
*NOTE* Due to the many harmonies of Barenaked Ladies, and a battle of melodies ensuing between the authors, which ended in a draw, there are two versions of the second part of the song.
A, Cd, 2-Cd, U-Cd, Cd, U-Cd, 2-Cd, 6-Cr, 3-Cd, U-Cd, Cd
Willow: 6-Rcl, 4-Cr, D-Cr, 2-Cd
Hoops: 4-R-Cl, 2-Cr, 2-R-Cr, 2-Cr, D-Cr, 2-Cd
2. Mission Impossible theme (Requested by General_Bradley)
2-R-A, R-Cd, Z-Cr, 2-D-Cd, Z-A, A R-A, R-Cd, Cl, A, Cd, R-Cr, Z-A, Z-Cd, Cr, Z-Cr, D-Cr
Get Biggorons Sword
This will take you a while, but it is well worth it.
1: As Adult Link go to Kakariko Village and talk to the woman next to the cuccos pen (the one you helped as Young Link to find her cuccos) she will give you a Pocket Egg take it and in a day it will hatch (you can use the sun song). After that take the Pocket Cucco that you now have to the house by the steps near the entrance to Kakariko Village Talon will be sleeping there use the Pocket Cucco to wake him, then go back to the woman she will take the cucco back and give you Cojiro her brothers blue Cucco.
2: Now leave Kakariko Village and call Epona and ride her to Kokiri Forest (don't walk) then go into the Lost Woods and go left her brother will be sitting by a stump use Cojiro to get his attention. He should then give you an Odd Mushroom to take to his grandmother in Kakariko Village.
3: Hurry out of the Lost Woods and out of Kokiri Forest hop on Epona and ride back to Kakariko Village then go up the steps to the left and into the Potion Shop go out the back door of the Potion Shop then into the house behind the Potion Shop the grandmother is in there show her the Odd Mushroom and she will give you an Odd Potion.
4: Now go back to Kokiri Forest and into the Lost Woods go left again and there will be a Kokiri Girl in the brothers place show her the Odd Potion and she will demand it back give it to her, then she will give you the Poacher's Saw.
5: Now leave Kokiri Forest and ride Epona to Gerudo Valley and give the Poacher's Saw to the carpenter by Gerudo Valley he will then give you Broken Gorons Sword.
6: Now take the Broken Gorons Sword up to death mountain and give it to Biggoron he will repair it, but you have to get him Eye Drops first he will give you a Prescription for them.
7: Now ride Epona to Zora's Domain and show the Prescription to King Zora he won't have the drops, but will give you an Eyeball Frog.
8: Now ride Epona to Lake Hylia and give the Eyeball Frog to the professor he will make the Eye Drops.
9:Now quickly ride Epona back to Death Mountain and give the Eye Drops to Biggoron he will then give you a Claim Check for the sword.
10: Now keep playing the Sun Song until about three days have passed then take the Claim Check back to Biggoron he will then give you Biggorons Sword!!! Finally!
Biggorons Sword is two times as powerful as the Master Sword, but you need to hold it with both hands so you can't use the shield.
Locations Of All The Great Fairies
Most submitted by Penguin
Great Fairy 1
Go to the top of Death Mountain, and bomb the wall to get the first Great Fairy.
Great Fairy 2
Go out the back of Hyrule Castle Town and climb the vines to get past the first guard there is a rock by a wall behind a sign bomb the rock inside will be the Great Fairy.
Great Fairy 3
Go to Zora's pet Jabu Jabu jump in the water and swim to the land with a rock next to a wall bomb the rock to find another Great Fairy.
Great Fairy 4
After you get the Megaton Hammer go to the top of Death Mountain and go in the entrance to the Death Mountain Crater (not the one to Fairy # 1) find a couple rocks blocking an entrance and hit them with the Megaton Hammer until they break to get to the next Fairy.
Great Fairy 5
By the entrance to the Spirit Temple find the two palm trees next to each other with a bombable spot in the middle bomb it to get to another Great Fairy.
Great Fairy 6
After you get the Golden Gloves go outside Hyrule Castle and remove the obelisk to get to the final Great Fairy.
How To Defeat Ganondorf And Ganon
Defeating Ganondorf
Once Ganondorf starts attacking you with his magic hit it back at him with the Master Sword, after you hit him with his own magic shoot him with a Light Arrow, then either use the Longshot on his cape or use the Hover Boots to get over to him, and attack him with the Master Sword (if you use the Longshot to get to him you can Longshot the stained glass windows to get away from him). When you've hit him enough times you'll have defeated Ganondorf.
Defeating Ganon
When Ganon bends down preparing to attack you shoot a Light Arrow at him to stun him, then attack his tail with the Megaton Hammer or Biggorons Sword keep doing this until you can get your Master Sword back. After you have your Master Sword back stun him with the Light Arrows, and attack his tail with the Master Sword keep this up until Zelda helps you deliver the final blow. Now you have defeated Ganon and Legend Of Zelda: Ocarina Of Time.

More
_____


The Legend Of Zelda: Ocarina Of Time


(Last updated January 13, 1999)




Strategy Guide

Hidden pictures
Go to where Zelda is met for the first time. Then, look into the window on his left, as you enter. Pictures of Yoshi, Princess Toadstool, Mario, Bowser and Luigi can now be seen. Look from different angles to see them all. Throw something into the window with Mario to receive 20 rupees. Throwing something into the other window will result in a lit bomb being thrown back at Link. -From: [email protected]

Fun songs
Besides using the Ocarina for songs Link is supposed to play in the game, use the following directions to play useless, but fun songs.

Theme from The Simpsons
C-Down, C-Right, C-Left, C-Up, Analog-stick Down + C-Up, Analog-stick Down + C-Left, C-Down, A, [Z + Analog-stick Down + A] three times, Analog-stick Down + A.

Theme from Jurassic Park
C-Up, Z + C-Up, C-Right, Down + C-Right, C-Up, Z + C-Up, C-Up, C-Right, Analog-stick Down + C-Right, C-Up, [Z + C-Up] two times, C-Up, C-Right, A, Analog-stick Down + C-Up.

Theme from Titanic
[C-Down, Z + C-Down] four times, [C-Down, Z + C-Down] two times, C-Down, Up + C-Down, C-Right, Up + C-Down, C-Down four times, Z + C-Down, C-Down two times, Analog-stick Down + A.

Twinkle Twinkle Little Star
[Analog-stick Down + A] two times, [Analog-stick Down + C-Right] two times, [C-Right, Analog-stick Down + C-Right] two times, C-Down two times, [Z + C-Down] two times, A two times, Down + A, [Down + C-Right] two times, C-Right two times, Down + C-Right, C-Down two times, [Z + C-Down] two times, A two times, Analog-stick Down + A.

Extra rupees
In Koriki Forest, the starting town, go by the shop and jump on the blocks that lead to it to get 5 rupees. Enter in the shop, come back out, and jump on the blocks again to collect more money.

There is a door to the right before entering the market. Enter to find some vases and boxes that contain rupees. After collecting the money, exit, then re-enter the room. Search the vases and boxes again to collect the rupees again.

When first entering Hyrule Castle, there is a door that resembles the background. Enter and smash all the pots to collect about fifty rupees. Leave the room and return to collect all the rupees again.

After collecting all the chickens in Kakariko village for the first time, keep repeating that process to collect 50 rubies each time.

Shoot the signs in Gerudo Fortress with a little moon on them with your hookshot for 20 rupees.

Go to the front of the marketplace during the day. Walk up to the chains holding the drawbridge all the way to the top. Then, turn and jump off. As Link falls, 20 rupees may be collected. Walk over the other side and repeat for even more rupees.

-From: [email protected]

Fairy fountain locations
After getting the Goron's Bracelet and the Bomb Bag, search Hyrule Field for suspicious looking boulders for a fairy fountain.

In the same tomb where a Hylian Shield is found, destroy the wall to find a fairy fountain.

On the way to Zora's Domain, move along the green shores of Zora'a River. Bomb a boulder at this location to discover a fairy fountain beneath it.

When leaving the Sacred Forest meadow, a ladder will appear on a hedge. This leads to a clearing that contains a boulder. A fairy fountain is under the boulder.

In the watery paradise of Zora's Domain, play the Song of Storms to open a hole in a platform. The hole leads to a fountain below.

In the dry desert after playing the Song of Storms, a hole will open up in the ground that will lead to a fairy fountain.

-From: [email protected]

Great fairy locations
Great fairy of power
This Great fairy gives Link the "spin slash" attack. She is located at Death Mountain, outside the crater to the left of the entrance, behind a bomb-able wall.

Great fairy of wisdom
This Great fairy doubles Link's magic meter. She is located inside the Death Mountain crater. Face the entrance to Goron City (inside the crater). A bridge will be to the right. Use the megaton hammer (obtained after passing the Fire Temple) to destroy the rocks blocking the entrance. Bombs will have no effect.

Great fairy of courage
This Great fairy doubles adult Link's defensive powers. She is located near Ganon's castle. Obtain the Golden Gauntlets inside Ganon's castle. Use them to lift the column that is blocking the entrance, which is to the right, when facing Ganon's tower.

Great fairy of magic
This Great fairy is located at the same spot as the Great fairy of courage when Link is a child. Use a bomb to open the entrance. She will give Link a new spell, "Din's Fire".

Great fairy of magic
This Great fairy is located behind Zora's fountain, when Link is a child. Move all the way behind the fountain to find a piece of land. Then, destroy the wall behind it. She will give Link a new spell, "Ferore's Wind".

Great fairy of magic
This great fairy is located between the two palm trees at the desert colossus. Use a bomb at the crack on the wall. She will give Link the "Nayru's Love" spell.

-From: [email protected]

Trading all the masks
Fox Mask
Royal Guard at the edge of Kakariko Village on the way up to Death Mountain.

Skull Mask
In the Lost Forest. Enter the forest and move to the left. Hop on the tree stump while wearing the mask and play Saria's Song. The Skull Kid will then ask Link for the mask.

Spooky Mask
Sell it to the boy in the Graveyard in Kakariko Village.

Bunny Mask
Sell it to the man running around in the Hyrule Field by Lon Lon Ranch.

Mask of Truth
With this mask Link can talk to the "Gossip Stones" that have the eye on them. They will reveal helpful hints throughout the game.

-From: [email protected]

Skulltula prizes
Visit the Skulltula house in Kakario village after collecting every ten Gold Skulltulas to receive the corresponding prize:

Number of Skulltula Tokens Prize for that amount
10 Skulltulas Adult's Wallet (holds 200 rupees)
20 Skulltulas Stone of Agony (find hidden holes)
30 Skulltulas Giant's Wallet (holds 500 rupees)
40 Skulltulas Bombchu
50 Skulltulas Piece of Heart
100 Skulltulas Huge rupee


Hints, tips, and tricks
Finding Saria
To find Saria, go to the Lost Woods and move in the following directions: Right, Left, Right, Left, Center, Left, Right.

Finding the Giant's Knife
Go to Goron City as young Link. On one of the floors is a wall that appears questionable. Blow it up, then keep destroying the other walls behind it. Talk to the big may to learn that he is working on a weapon. Return as older Link to receive the Giant's Knife.

Finding Nayru's Love
Nayru's Love is a protective barrier that helps Link withstand damage. It can be found by blowing up the crack between the two palm trees in Desert Colossus.

Finding a bag that holds 40 seeds
Go to the Lost Woods. After entering, turn right and continue forward to a ledge with a fence and ladder to the left. A metal circular object will be suspended from a tree at this location. Shoot it three times exactly in the center with the slingshot and to receive the bag. A "100" will flash when your shot hits the center. You must score "100" three times in a row.

Finding Gold Skulltulas
Hunt only at night because that is the time that the Gold Skulltulas appear. Some appear while Link is a child and some appear while he is an adult. A few appear during both these times. The Skulltulas like dirt patches, where the magic beans may be planted. Use a bottle of bugs to surface the spiders. Nine of the ten spots contain a Skulltula. Some like to hide in trees, so check them with a roll attack. It is wise to check most trees because most all of them have a good prize such as bombs or rupees if not a gold Skulltula. The Skulltulas can be in slingshot range many times, but require a boomerang to retrieve the token. They also love to hide in crates, so use the roll attack to break them.

Getting Gold Skulltulas
Capture a bug in a bottle and drop them on some soft soil, where Link would put some Magic Beans. Then, a Gold Skulltula will appear. Kill it and get your new found token. This works on all of them except the soft soil spot right next to the man that sells the Magic Beans.

Getting the Biggest Quiver
Enter the archery game as an adult after getting the Gerudo Membership Card. It costs 20 rupees to play, but is worth it. Play the first time and get 1,000 points and to receive a Heart Container. Play the game a second time and get 1,500 points and to receive the Biggest Quiver, which holds up to fifty arrows. When starting the archery game, aim for the bullseye and fire to get 100 points each time. Also shoot at the target at the end. When you come around the end target, aim for the clay jars. Shoot them to collect 100 points per jar. Keep getting 100's on the targets and successfully shoot all the clay jars to get the required 1,500 points for the Biggest Quiver.

Unlimited money
Go to the Lost Woods and find the Skull Kid who is alone as adult Link. Then, lock onto and kill him, and he will give you 200 rupees. Enter a door, return, and repeat the process to collect an unlimited amount of money.

Money from trees
Run at a tree as young Link and press A to roll and slam into it. Then, a skulltula or some rupees will usually fall out.

Breaking open boxes
To break open a regular brown wooden box, just run at it and press A. Link will roll and smash open the box. This is useful when finding all the chickens and to get a Skulltula in the Marketplace room with the pots.

Easiest and ultimate ruby collection
Go to the drawbridge in front of the marketplace during the day and run up to the top of one of the chains. Wait for night to arrive (or play the Sun's Song). Carefully run across the bridge to collect three red rubies worth an easy 60 rupees. Play the Sun's Song again to lower the drawbridge. Go into the market and come back out again to repeat the trick.

Rupees with Bunny Mask
After completing the Forest Temple, return to the Temple of Time. Drop the Master Sword back into the stone to change back to Young Link. Go to the mask shop and make sure Link can borrow the Bunny Mask. Link should also have the Giant's Wallet (that holds 500 rupees) for this trick to be most effective. Thirty Gold Skulltulas should also have been collected, and Link should have talked to one of the kids in the house in Kakariko Village that has the curse on them to get the wallet. Buy as much as possible with the current amount of rupees. Go to Hyrule Field and run to the right, towards Lon Lon Ranch. Run until a man running around like an idiot comes into view. Follow him until he sits down and gets tired. Wear on the Bunny Mask and talk to him. He will ask for the mask and fill Link's wallet with rupees.

Purple rupees
Kill any enemy with the light arrows to receive a purple rupee.

Illegal Fishing Lure (Sinking Lure)
Use the following steps to get a better fishing lure that can catch more fish. As an adult, walk to the log that is sticking out in the pond. Walk around on it awhile to find a sinking lure, that can catch fish almost every time. Note: The lure may only be used once, and if used to catch a record weight fish, the counterman will not give Link a prize. The sign on the tank will also be marked with "With illegal fishing lure."

Get Fire and Ice arrows
After completing the water temple, go to Lake Hylia. Play the Sun Song at plaque near the warp point (serenade of water) to make the sun rise. As soon as this happens, shoot the sun with an arrow and fire arrows will appear. To get ice arrows, complete the Geurdo training center.

Free Lon Lon Milk
Approach any cow with an empty bottle and play Epona's Song. The song will remind the cow of the pasture, and will give Link free milk.

Ocarina flats and sharps
Hold R and press one of the Ocarina playing buttons to make a sharp note, or Z to make a flat.

Fix a broken sign
After slashing a sign and breaking it, play Zelda's Lulluby while standing in front of the pieces.

Chicken attack
As in previous games in the series, if Link approaches a chicken and hurts it in some way, it will call for others to attack. The attack can be stopped by entering a door or leaving the area.

Kill the Rolling Goron
To kill the giant rolling Goron in Goron City, bomb him around ten times. After the ninth bombing, he will grunt and the other Goron's will run out to kill you.

Gossip Stone blast off
Drop a bomb near a Gossip Stone to have it blast off into space.

Stretch a Gossip Stone
Hit a Gossip Stone with the hammer.

Before opening the Door Of Time
After collecting the 3 Spiritual Stones, Navi will urge Link to go to the castle. Before doing so, try to collect all the hearts and the Gold Skulltula tokens and get the master sword. Gandorf will take the Triforce and turn Link into a adult making half the heart pieces and Gold Skulltulas inaccessible.

Free Fairies
Play Zelda's Lullaby in front of a Gossip Stone and they will give you a free Fairy. Play the Song of Storms in front of a Gossip Stone and it will give you a Big Fairy. Get a butterfly to land on a Deku stick and it will turn into a Fairy. Slowly walk towards the butterfly with a Deku Stick out; this requires patience. Play the Song of Storms near a soft patch of soil with a Magic Bean planted. It will grow and produce three regular Fairies.

Malon's obstacle course
Return to Lon Lon Ranch after getting Talon to go back home (by waking him up with the Cucco the girl in Kakariko Village gives Link). Complete Malon's obstacle course as an adult (talk to her while on Epona) in under fifty seconds. If successful, she'll give Link a cow. It will be at his house in Kokiri Forest. Use it to get Lon Lon Milk by playing Epona's Song in front of the cow.

Easy way past the Geurdo
To knock out a Geurdo thief, simply shoot her with an arrow. To freeze her, use the hookshot or longshot.

Ending bonus
Successfully complete the game and wait at the "The End" screen. Eventually, the Scarecrow's Song will begin playing with different instruments.

Frozen Zora's Domain
Zora's Domain will be frozen when playing as an adult. There is no way to thaw it.

Getting Biggoron's Sword
Use the following long trading sequence as an adult to get Biggoron's Sword. Go to the lady that gave young Link the empty bottle, when her Cuccos were rescued. She will give Link a Pocket Cucco egg. Wait for the egg to hatch, then bring it to Talon in Kakariko Village. Bring the Cucco back to the lady, to receive Cojiro, the Blue Cucco. Go to the Lost Woods, then turn right at the entrance. Give Cojiro to the man to receive an Odd Mushroom, which will spoil if too much time is wasted. Rush to the Potion shop in Kakariko Village, then go left into the room. Run into the shop to the right, then give the Mushroom to the lady at that location. She will give Link an Odd Potion. Hurry back to the Lost Woods. The man will be gone, but a Kokiri will be here. Give the Potion to her to receive the Poacher's Saw. Ride the horse to Gerudo Valley. There is a broken bridge here, so whip Epona to jump it. Give the saw to the carpenter that is outside to receive Biggoron's Broken Sword. Go to the top of Death Mountain, then walk to the right. Biggoron will appear, rubbing his eyes. He has an eye infection and will give link a Prescription. Bring the Prescription to King Zora after he has been unfrozen to receive the Eyeball frog, an ingredient for the Eyedrops. Hurry to the Lakeside Laboratory at Lake Hylia and give the Eyeball Frog to the Old Man. He will give Link the Eyedrops. Hurry back up to the Death Mountain Summit and ive the Eyedrops to Biggoron. After using them, he will give Link a Claim Check. Wait three days (play the Sun's Song six times to quickly pass the time), give him back the Claim Check to receive Biggoron's Sword. This weapon is twice as powerful as the Master Sword, and will not break like the Giant's Knife. Note: If Link is late during any of the time-sensitive parts of the trade, the game will restart back at the person you need to give the item to, and will cost you ten rupees, but will allow another try. Ocarina songs may not be used to teleport to a location during the trade.

-From: [email protected] and [email protected]


--------------------------------------------------------------------------------


Game Shark Codes


Version 1.0

Note: You must have the new 2.2 upgraded version of the Game Shark to use these codes. Click here for answers to your questions and how to upgrade to the new 2.2 version of the Game Shark for free.


Key Code Required - Must use pre-installed Key Code.
Infinite Health 8111A600 0140
Infinite Magic D011A609 0008
8011A60A 0001
8011A60C 0001
8011A603 0060
Infinite Small Keys 8011A699 0009
Max Heart 8111A5FE 0140
Max Skulltulas Killed 8111A6A0 03E7
All Equipment 8111A66C 7777
All Quest/Status Items 8111A674 30FF
8111A676 FFFF
Have Big Key, Compass, & Map 8011A678 0007
Have Ocarina of Time 8011A64B 0008
Have Fairy Ocarina 8011A64B 0007
Have Hookshot 8011A64D 000A
Have Longshot 8011A64D 000B
Have Boomerang 8011A650 000E
Have Lens of Truth 8011A651 000F
Have Megaton Hammer 8011A653 0011
Have Quiver (Holds 30) 8011A671 0001
Have Fire Arrow (MP2) 8011A648 0004
Have Ice Arrow (MP2) 8011A64E 000C
Have Light Arrow (MP4) 8011A654 0012
Have Din's Fire (MP6) 8011A649 0005
Have Fairie's Wind (MP6) 8011A64F 000D
Have Nayru's Love (MP12) 8011A655 0013
Have Deku Stick 8011A644 0000
Infinite Deku Sticks 8011A65C 0009
Have Deku Nut 8011A645 0001
Infinite Deku Nuts 8011A65D 0009
Have Bombs 8011A646 0002
Infinite Bombs 8011A65E 0009
Have Fairy Bow 8011A647 0003
Infinite Arrows 8011A65F 0009
Have Fairy Slingshot 8011A64A 0006
Infinite Slingshot Ammo 8011A662 0009
Have Bombchu 8011A64C 0009
Infinite Bombchu's 8011A664 0009
Have Magic Beans 8011A652 0010
Infinite Magic Beans 8011A66A 0009
Moon Jump [Note 1] D01C84B5 0020
811DAA90 40CB
Press C-Left to Use Hammer [Note 2] 8011A639 0011
Hover Boots Last While Holding L + R D01C84B5 0030
811DB2B2 000D
Turn Giant's Knife Into Biggoron's Sword 8011A60E 0001
Have Bottle 1 Modifier 8011A656 00??
Have Bottle 2 Modifier 8011A657 00??
Have Bottle 3 Modifier 8011A658 00??
Have Bottle 4 Modifier 8011A659 00??
Item Modifier 1 8011A65A 00??
Item Modifier 2 8011A65B 00??
Equipment Modifier 1 8011A672 00??
Equipment Modifier 2 8011A673 00??
Equipped Stuff Modifier 8011A640 00??
Time of Day Modifier 8111A5DC ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark


Note 1: Hold L to rise, release L to land.

Note 2: You can use the Hammer when Link is a kid, but you will not see it.


Version 1.1


Key Code Required - Must use pre-installed Key Code.
Infinite Health 8111A7C0 0140
Infinite Magic D011A7C9 0008
8011A7CA 0001
8011A7CC 0001
8011A7C3 0060
Infinite Small Keys 8011A859 0009
Max Heart 8111A7BE 0140
Max Skulltulas Killed 8111A860 03E7
All Equipment 8111A82C 7777
All Quest/Status Items 8111A834 30FF
8111A836 FFFF
Have Big Key, Compass, & Map 8011A838 0007
Have Ocarina of Time 8011A80B 0008
Have Fairy Ocarina 8011A80B 0007
Have Hookshot 8011A80D 000A
Have Longshot 8011A80D 000B
Have Boomerang 8011A810 000E
Have Lens of Truth 8011A811 000F
Have Megaton Hammer 8011A813 0011
Have Quiver (Holds 30) 8011A831 0001
Have Fire Arrow (MP2) 8011A808 0004
Have Ice Arrow (MP2) 8011A80E 000C
Have Light Arrow (MP4) 8011A814 0012
Have Din's Fire (MP6) 8011A809 0005
Have Fairie's Wind (MP6) 8011A80F 000D
Have Nayru's Love (MP12) 8011A815 0013
Have Deku Stick 8011A804 0000
Infinite Deku Sticks 8011A81C 0009
Have Deku Nut 8011A805 0001
Infinite Deku Nuts 8011A81D 0009
Have Bombs 8011A806 0002
Infinite Bombs 8011A81E 0009
Have Fairy Bow 8011A807 0003
Infinite Arrows 8011A81F 0009
Have Fairy Slingshot 8011A80A 0006
Infinite Slingshot Ammo 8011A822 0009
Have Bombchu 8011A80C 0009
Infinite Bombchu's 8011A824 0009
Have Magic Beans 8011A812 0010
Infinite Magic Beans 8011A82A 0009
Moon Jump [Note 1] D01C8675 0020
811DAC50 40CB
Press C-Left to Use Hammer [Note 2] 8011A7F9 0011
Hover Boots Last While Holding L + R D01C8675 0030
811DB472 000D
Turn Giant's Knife Into Biggoron's Sword 8011A7CE 0001
Have Bottle 1 Modifier 8011A816 00??
Have Bottle 2 Modifier 8011A817 00??
Have Bottle 3 Modifier 8011A818 00??
Have Bottle 4 Modifier 8011A819 00??
Item Modifier 1 8011A81A 00??
Item Modifier 2 8011A81B 00??
Equipment Modifier 1 8011A832 00??
Equipment Modifier 2 8011A833 00??
Equipped Stuff Modifier 8011A800 00??
Time of Day Modifier 8111A79C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark


Note 1: Hold L to rise, release L to land.

Note 2: You can use the Hammer when Link is a kid, but you will not see it.


Version 1.2


Key Code Required - Must use pre-installed Key Code.
Infinite Health 8111ACB0 0140
Infinite Magic D011ACB9 0008
8011ACBA 0001
8011ACBC 0001
8011ACB3 0060
Infinite Small Keys 8011AD49 0009
Max Heart 8111ACAE 0140
Max Skulltulas Killed 8111AD50 03E7
All Equipment 8111AD1C 7777
All Quest/Status Items 8111AD24 30FF
8111AD26 FFFF
Have Big Key, Compass, & Map 8011AD28 0007
Have Ocarina of Time 8011ACFB 0008
Always Have Fairy Ocarina 8011ACFB 0007
Always Have Hookshot 8011ACFD 000A
Always Have Longshot 8011ACFD 000B
Always Have Boomerang 8011AD00 000E
Always Have Lens of Truth 8011AD01 000F
Have Megaton Hammer 8011AD03 0011
Have Quiver (Holds 30) 8011AD21 0001
Have Fire Arrow (MP2) 8011ACF8 0004
Have Ice Arrow (MP2) 8011ACFE 000C
Have Light Arrow (MP4) 8011AD04 0012
Have Din's Fire (MP6) 8011ACF9 0005
Have Fairie's Wind (MP6) 8011ACFF 000D
Have Nayru's Love (MP12) 8011AD05 0013
Have Deku Stick 8011ACF4 0000
Infinite Deku Sticks 8011AD0C 0009
Have Deku Nut 8011ACF5 0001
Infinite Deku Nuts 8011AD0D 0009
Have Bombs 8011AD06 0002
Infinite Bombs 8011AD0E 0009
Have Fairy Bow 8011ACF7 0003
Infinite Arrows 8011AD0F 0009
Have Fairy Slingshot 8011ACFA 0006
Infinite Slingshot Ammo 8011AD12 0009
Have Bombchu 8011ACFC 0009
Infinite Bombchu's 8011AD14 0009
Have Magic Beans 8011AD02 0010
Infinite Magic Beans 8011AD1A 0009
Moon Jump [Note 1] D01C8D75 0020
811DB350 40CB
Press C-Left to Use Hammer [Note 2] 8011ACE9 0011
Hover Boots Last While Holding L + R D01C8D75 0030
811DBB72 000D
Turn Giant's Knife Into Biggoron's Sword 8011ACBE 0001
Always Have Bottle 1 Modifier 8011AD06 00??
Always Have Bottle 2 Modifier 8011AD07 00??
Always Have Bottle 3 Modifier 8011AD08 00??
Always Have Bottle 4 Modifier 8011AD09 00??
Item Modifier 1 8011AD0A 00??
Item Modifier 2 8011AD0B 00??
Equipment Modifier 1 8011AD22 00??
Equipment Modifier 2 8011AD23 00??
Equipped Stuff Modifier 8011ACF0 00??
Time of Day Modifier 8111AC8C ????
Quantity Digits to Accompany Bottle Modifier Codes
14 - Empty Bottle
15 - Red Potion
16 - Green Potion
17 - Blue Potion
18 - Bottled Fairy
19 - Fish
1A - Lon Lon Milk
1B - Letter
1C - Blue Fire
1D - Bug
1E - Big Poe
1F - Lon Lon Milk (Half)
20 - Poe
Quantity Digits to Accompany Item Modifier 1 Code
2D - Pocket Egg
2E - Pocket Cucco
2F - Cojiro
30 - Odd Mushroom
31 - Odd Potion
32 - Poacher's Saw
33 - Goron's Sword (Broken)
34 - Prescription
35 - Eyeball Frog
36 - Eye Drops
37 - Claim Check
Quantity Digits to Accompany Item Modifier 2 Code
21 - Weird Egg
22 - Chicken
23 - Zelda's Letter
24 - Keaton Mask
25 - Skull Mask
26 - Spooky Mask
27 - Bunny Hood
28 - Goron Mask
29 - Zora Mask
2A - Gerudo Mask
2B - Mask of Truth
2C - SOLD OUT
Quantity Digits to Accompany Equipment Modifier1 Code
02 - Silver Scale
04 - Golden Scale
06 - Giant's Knife (Broken)
40 - Bullet Bag (Holds 30)
80 - Bullet Bag (Holds 40)
C0 - Bullet Bag (Holds 50)
Quantity Digits to Accompany Equipment Modifier 2 Code
08 - Bomb Bag (Holds 20)
10 - Bomb Bag (Holds 30)
18 - Bomb Bag (Holds 40)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale
Quantity Digits to Accompany Equipped Stuff Modifier Code
11 - Kokiri Tunic & Kokiri Boots
12 - Goron Tunic & Kokiri Boots
13 - Zora Tunic & Kokiri Boots
21 - Kokiri Tunic & Iron Boots
22 - Goron Tunic & Iron Boots
23 - Zora Tunic & Iron Boots
31 - Kokiri Tunic & Hover Boots
32 - Goron Tunic & Hover Boots
33 - Zora Tunic & Hover Boots
Quantity Digits to Accompany Time of Day Modifier
4000 - At Sunrise
5800 - Daylight Out
7000 - Very Bright Out
C000 - At Sunset
D000 - Fairly Dark


Note 1: Hold L to rise, release L to land.

Note 2: You can use the Hammer when Link is a kid, but you will not see it.







GameShark codes


Infinte Energy
8111A7C0 0140
Maximum Hearts Cheat
8111A7BE 0140
All Skulltulas Killed Cheat
8011A861 00FF
Have All Equipment Cheat
8111A82C 7777
Have All Quest & Status Items Cheat
8111A834 30FF
8111A836 FFFF
Infinite Magic Cheat
D011A7C9 0008
8011A7CA 0001
8011A7CC 0001
8011A7C3 0060
Fly Mode Cheat
Note: Hold the L Button to go as high as you want and let go to fall.
D01C8675 0020
811DAC50 40CB
Hover Boots Last While Holding L & R Cheat
D01C8675 0030
811DB472 000D
Have The Ocarina Of Time Cheat
8011A80B 0008
Have Din's Fire Cheat
8011A809 0005
Have Farore's Wind Cheat
8011A80F 000D
Have Nayru's Love Cheat
8011A815 0013
Infinite Small Keys Cheat
8011A859 0009
Have Big Key, Compass, And Map Cheat
8011A838 0007
Have Fire Arrows Cheat
8011A808 0004
Have Ice Arrows Cheat
8011A80E 000C
Have Light Arrows Cheat
8011A814 0012
Have Deku Stick Cheat
8011A804 0000
Infinite Deku Sticks Cheat
8011A81C 0009
Have Deku Nut Cheat
8011A805 0001
Infinite Deku Nuts Cheat
8011A81D 0009
Have Bombs Cheat
8011A806 0002
Infinite Bombs Cheat
8011A81E 0009
Have The Fairy Bow Cheat
8011A807 0003
Infinite Arrows Cheat
8011A81F 0009
Have The Fairy Slingshot Cheat
8011A80A 0006
Infinite Slingshot Ammo Cheat
8011A822 0009
Have Bombchu Cheat
8011A80C 0009
Infinite Bombchu's Cheat
8011A824 0009
Always Have The Fairy Ocarina Cheat
8011A80B 0007
Always Have The Hookshot Cheat
8011A80D 000A
Always Have The Longshot Cheat
8011A80D 000B
Always Have The Boomerang Cheat
8011A810 000E
Always Have The Lens Of Truth Cheat
8011A811 000F
Have The Magic Beans Cheat
8011A812 0010
Infinite Magic Beans Cheat
8011A82A 0009
Always Have The Megaton Hammer Cheat
8011A813 0011
Have Biggoron's Sword Cheat
8011A7CE 0001
Unlimited Rupees Cheat
By Kong K. Rool
8111A7C5 03E7
Infinite Time To Ride Horse At Ranch After Paying Ingo Code
By Kong K. Rool
8011BB61 003B
Have Golden Gauntlet, Golden Scale, 50 Bomb Bag, And 30 Arrow Quiver Cheat
By Kong K. Rool
8011A831 0001
8011A832 0004
8011A833 00D8
Have 30 Arrow Quiver Cheat
8011A831 0001
Have The Megaton Hammer Equiped To Left C Cheat
Note: You can use this as Adult OR Young Link!
8011A7F9 0011
Have Golden Scale Cheat
8011A832 0004
Have Broken Giant's Knife Code
8011A832 0006
Have 50 Bullet Bag Cheat
8011A832 00C0
Have 40 Bomb Bag Cheat
8011A833 0018
Have Silver Gauntlets Cheat
8011A833 0028
Have Shield & Sword Equipped Gameshark Cheats
These cheats mostly thanks to Kong K Rool
Deku Shield & Kokiri Sword Equipped Cheat
8111A82C 7777
8011A801 0011
Deku Shield & Master Sword Equipped Cheat
8111A82C 7777
8011A801 0012
Deku Shield & Giants Knife Or Biggorons Sword Equipped Cheat
8111A82C 7777
8011A801 0013
Hylian Shield & Kokiri Sword Equipped Cheat
8111A82C 7777
8011A801 0021
Hylian Shield & Master Sword Equipped Cheat
8111A82C 7777
8011A801 0022
Hylian Shield & Giants Knife Or Biggorons Sword Equipped Cheat
8111A82C 7777
8011A801 0023
Mirror Shield & Kokiri Sword Equipped Cheat
8111A82C 7777
8011A801 0031
Mirror Shield & Master Sword Equipped Cheat
8111A82C 7777
8011A801 0032
Mirror Shield & Giants Knife Or Biggorons Sword Equipped Cheat
8111A82C 7777
8011A801 0033
Bottle 1 Gameshark Cheats
Note: Do NOT use any of these cheat codes together.
Have This Bottle
8011A816 0014
Have Bottle With Red Potion
8011A816 0015
Have Bottle With Green Potion
8011A816 0016
Have Bottle With Blue Potion
8011A816 0017
Have Bottle With A Fairy
8011A816 0018
Have Bottle With A Fish
8011A816 0019
Have Bottle With Lon Lon Milk
8011A816 001A
Have Bottle With Ruto's Letter
8011A816 001B
Have Bottle With Blue Flame
8011A816 001C
Have Bottle With Bugs
8011A816 001D
Have Bottle With A Big Poe
8011A816 001E
Have Bottle With Half Full Lon Lon Milk
8011A816 001F
Have Bottle With Normal Poe
8011A816 0020
Bottle 2 Gameshark Cheats
Note: Do NOT use any of these cheat codes together.
Have This Bottle
8011A817 0014
Have Bottle With Red Potion
8011A817 0015
Have Bottle With Green Potion
8011A817 0016
Have Bottle With Blue Potion
8011A817 0017
Have Bottle With A Fairy
8011A817 0018
Have Bottle With A Fish
8011A817 0019
Have Bottle With Lon Lon Milk
8011A817 001A
Have Bottle With Ruto's Letter
8011A817 001B
Have Bottle With Blue Flame
8011A817 001C
Have Bottle With Bugs
8011A817 001D
Have Bottle With A Big Poe
8011A817 001E
Have Bottle With Half Full Lon Lon Milk
8011A817 001F
Have Bottle With Normal Poe
8011A817 0020
Bottle 3 Gameshark Cheats
Note: Do NOT use any of these cheat codes together.
Have This Bottle
8011A818 0014
Have Bottle With Red Potion
8011A818 0015
Have Bottle With Green Potion
8011A818 0016
Have Bottle With Blue Potion
8011A818 0017
Have Bottle With A Fairy
8011A818 0018
Have Bottle With A Fish
8011A818 0019
Have Bottle With Lon Lon Milk
8011A818 001A
Have Bottle With Ruto's Letter
8011A818 001B
Have Bottle With Blue Flame
8011A818 001C
Have Bottle With Bugs
8011A818 001D
Have Bottle With A Big Poe
8011A818 001E
Have Bottle With Half Full Lon Lon Milk
8011A818 001F
Have Bottle With Normal Poe
8011A818 0020
Bottle 4 Gameshark Cheats
Note: Do NOT use any of these cheat codes together.
Have This Bottle
8011A819 0014
Have Bottle With Red Potion
8011A819 0015
Have Bottle With Green Potion
8011A819 0016
Have Bottle With Blue Potion
8011A819 0017
Have Bottle With A Fairy
8011A819 0018
Have Bottle With A Fish
8011A819 0019
Have Bottle With Lon Lon Milk
8011A819 001A
Have Bottle With Ruto's Letter
8011A819 001B
Have Bottle With Blue Flame
8011A819 001C
Have Bottle With Bugs
8011A819 001D
Have Bottle With A Big Poe
8011A819 001E
Have Bottle With Half Full Lon Lon Milk
8011A819 001F
Have Bottle With Normal Poe
8011A819 0020
Have In Item Slot 1 Gameshark Cheats
Note: Do NOT use any of these cheat codes together.
Pocket Egg
8011A81A 002D
Pocket Cucco
8011A81A 002E
Cojiro
8011A81A 002F
Odd Mushroom
8011A81A 0030
Odd Potion
8011A81A 0031
Poacher's Saw
8011A81A 0032
Goron's Sword (Broken)
8011A81A 0033
Prescription
8011A81A 0034
Eyeball Frog
8011A81A 0035
Eye Drops
8011A81A 0036
Biggoron's Sword Claim Check
8011A81A 0037
Have In Item Slot 2 Gameshark Cheats
Note: Do NOT use any of these cheat codes together.
Weird Egg
8011A81B 0021
Chicken
8011A81B 0022
Zelda's Letter
8011A81B 0023
Keaton Mask
8011A81B 0024
Skull Mask
8011A81B 0025
Spooky Mask
8011A81B 0026
Bunny Hood
8011A81B 0027
Goron Mask
8011A81B 0028
Zora Mask
8011A81B 0029
Gerudo Mask
8011A81B 002A
Mask of Truth
8011A81B 002B
Sold Out Sign
8011A81B 002C
Have Clothes Equiped Gameshark Cheats
The following cheats mostly thanks to Kong K. Rool
Have Normal Tunic & Iron Boots Equiped Cheat
8111A82C 7777
8011A800 0021
Have Normal Tunic & Hover Boots Equiped Cheat
8111A82C 7777
8011A800 0031
Have Goron Tunic & Normal Boots Equiped Cheat
8111A82C 7777
8011A800 0012
Have Goron Tunic & Iron Boots Equiped Cheat
8111A82C 7777
8011A800 0022
Have Goron Tunic & Hover Boots Equiped Cheat
8111A82C 7777
8011A800 0032
Have Zora Tunic & Normal Boots Equiped Cheat
8111A82C 7777
8011A800 0013
Have Zora Tunic & Iron Boots Equiped Cheat
8111A82C 7777
8011A800 0023
Have Zora Tunic & Hover Boots Equiped Cheat
8111A82C 7777
8011A800 0033
Start Point Gameshark Cheats
The following cheats mostly thanks to Kong K. Rool
Start Inside Jabu Jabu's Belly Cheat
8011A7F7 0002
Start At The Spirit Temple Cheat
8011A7F7 0006
Start Inside Gannon's Castle Cheat
8011A7F7 000A
Start At The Thieves Hideout Cheat
8011A7F7 000C





Strategy (part)
How To Defeat Ganondorf And Ganon
Defeating Ganondorf
Once Ganondorf starts attacking you with his magic hit it back at him with the Master Sword, after you hit him with his own magic shoot him with a Light Arrow, then either use the Longshot on his cape or use the Hover Boots to get over to him, and attack him with the Master Sword (if you use the Longshot to get to him you can Longshot the stained glass windows to get away from him). When you've hit him enough times you'll have defeated Ganondorf.
Defeating Ganon
When Ganon bends down preparing to attack you shoot a Light Arrow at him to stun him, then attack his tail with the Megaton Hammer or Biggorons Sword keep doing this until you can get your Master Sword back. After you have your Master Sword back stun him with the Light Arrows, and attack his tail with the Master Sword keep this up until Zelda helps you deliver the final blow. Now you have defeated Ganon and Legend Of Zelda: Ocarina Of Time.


Real Strategy
________________

Some nice artwork from Raph Lee :
T H E L E G E N D O F
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#### ## # # ## # ## ## ### ###
#### ## ## ## ## ## ## ### ###
#### ## ######## ######## ###### #### ####
##############
############## O C A R I N A O F T I M E
Author: marshmallow
E-mail Address: [email protected]
Version 3.0
Check way down below for the Revision History
***********************************************************************
!!!! IMPORTANT !!!!
PLEASE READ
Under no circumstances do I want to receive any e-mail on how to play
The Legend of Zelda: Ocarina of Time. I will not, and I repeat, NOT
answer any questions on how to do this or that, get a simple item,
beat a petty boss, or say whether rumor (a) or rumor (b) is true, as
any idiot could easily see they are fake. This file's first release was
on December 31st, 1998. As I sit here, it is February 20th, 1999, a
Friday. For the past five weeks I have sorted through the hundreds of
e-mail I get on a DAILY BASIS, yes, a DAILY BASIS, patiently, calmly,
and cooly answering the pleas and questions to the best of my
ability. However, the pressure is getting too great. People, so called
"fans" are ordering me, yes, you heard right, ORDERING me to answer
their dumb-witted questions. Not noting that I receive 200+ e-mails
a day, they act like they are supreme beings and I am a small ant
who will answer their questions. I'm sorry, but I WILL NOT put
up with this any longer. Even though I want no more e-mails on
Zelda, I will let my e-mail address remain. You may think this is rather
odd, but it is for the person who wants to comment on it, or correct
something. Note that I still do not receive any questions. Any
e-mails I do get asking questions I will IGNORE. I-G-N-O-R-E. If you
can't beat Zelda with this guide, a guide I busted my ass to make,
a guide I poured my heart and soul into, a guide I worked on harder
than any other, you are indeed a drooling retard. Remember, for any
comments or corrections on this FAQ, make it clear in the subject line.
Please, respect my wish and let it rest...Thank you.
***********************************************************************

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sick Sadistic Quotes
"Which fairy do YOU think looks more like a prostitute?"
- Me!
"As long as the Triforce of Insanity lies in my hands..."
-??? (not funny unless you've seen the ending)
"With four girls/women who have fallen in love with him (Princess
Ruto, Saria, Malon, and Zelda), I have come to the conclusion
that Link is, in fact, a pimp." - Me! Who else?
"Link doesn't want to marry Princess Ruto?! Or Zelda?! Or
Malon?! He's either a) too attached to Saria, b) a complete
idiot, or c) a homosexual. Ew..."
- Me
"Hey, hold on a second...didn't Nintendo promise an orgy
in the ending of this game?" - Me
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have a challenge for you....yes...you! Try and beat
GANON, the final boss, with the Iron Boots on. Not so easy now, is he?
Well, everyone was wondering if it could live up to the hype. There was
criticism, there were doubts, but they have all been laid to rest.
Miyamoto did his job. The Legends of Zelda: Ocarina of Time does not
only live up to the hype, it _exceeds_ them in every way possible. It is
a perfect mix of gameplay, graphics, and sound. If you do not enjoy this
game, then you just aren't a video-game person. That, or you wanted to
hate it from the start. My friends, do not read beyond this point if are
playing the game for the first time. Please, do not fall into
temptation! You would never forgive yourself...nearly 100 hours of
gameplay sucked down the drain (more or less depending on how much you
explore and search the first time through. That is just the average if
you just collected everything necessary to complete the game. If you
explored every nook and cranny before going to Ganon, it could have
easily ranked up in the 200 range).Zelda is beyond mere
adjectives...Hey, my little art up there didn't really suck that much,
did it?...DID IT?!
Sorry for bringing it out so LATE! I was one of the few lucky ones who
got to wait until Christmas for Zelda (damn parents!). Well, better late
than never, right?= = = = = = = = = = = = = = = = = = = = = = = = = =
Version 3.0 Revision History:
March 29th - I really haven't done anything except change the Legal
Section. Heh, you know what's really sad? Other people are trying to
make their Zelda FAQs larger than mine by adding articles from other
sites and making editorials related to Zelda, when they belong at a
website and not on a Walkthrough/FAQ. I won't name names...you know who
they are...but isn't that just pathetic?
March 21st - More rumor killing...that is all.
March 9th - Wow! I did a lot of things in this update, so I present this list...
- Added new stragedy for Heart Piece # 6...This allows you to get it WAY
earlier than you're supposed to!
- I got a Spellchecker a few days ago. So, if you haven't guessed by
now, I have spellchecked the ENTIRE document. Believe me, it took awhile!
- I moved the Bottom of the Well section to the 5th Medallion area in
the Walkthrough. Not only does it make a lot more sense, it's easier on
newbies.
- I added where the Map and Compass are located in the Bottom of the
Well (check Walkthrough)
- I added the Map in the Spirit Temple (check Walkthrough, as a child,
third paragraph).- Fixed a few mistakes in the item section
- Added a Golden Rupee that is original to this FAQ! I haven't seen it
on ANY other FAQ! - Added another Purple Rupee.
- Added a butt-load of new secret grottos.
- Added new section (Check Contents, which can be found below)
- Fixed the Story Section a bit - Check the Fire Barrier in Ganon's Castle
- Credits Section! - Few more Stupid E-mails...
- Added one new question to the FAQ Section (look at the top this time,
not the very bottom)- Few misc. things that no one really cares about
I also have another challenge for you. You know the Fire Barrier in
Ganon's Castle? Try NOT using the Hoverboots. It's possible, but a lot
more difficult. Not A WHOLE LOT, but still.
February 23rd - Since the little rant I have received about 20 e-mails
backing me up, but my e-mail seems to be growing larger by each day! A
lesser man would simply remove the entire FAQ from the internet
altogether, but I won't, I've put way too much effort into this thing.
I've added a new section, maybe the last new one ever. Please look there
before flaming me for some various reasons.
February 20th - I added the Rumor and Great Search Section, so go check
them out, please. Also, please look below the title of this FAQ for a
_very_ important message. Also, I want to direct everyone to the Zelda
Headquarters (zhq.com). They have the most comprehensive information on
the Zelda series, at least in terms of stories, music, etc...They don't
exactly have any guides, but for those confused on the stories, it's a
good place to learn. I also fixed a teenie-weenie mistake in the Golden
Skulltula List!And, naturally, I updated the Stupid E-mail Section
February 6th - Oh, I guess I was wrong, the last update WAS NOT the last
large update! This might be, though...(I guess we'll see soon enough).
Anyways, I added a new section, titled "Gerudo Training Center." It's
right after the Walkthrough Section (as you can see in the Contents
below). This section is about three times the size of my last Gerudo
Training Center walkthrough, so you know it's good! Yes, don't deny it,
you know that this will answer all of your problems. With this guide,
you WILL get the Ice Arrows. No matter what. So, from now on I will
ignore all Gerudo Training Center questions. Bwahaha...I also added a
few Stupid E-mails.
January 31st - Added a new section titled "Stupid E-mail I Get." It's
right before the Credits section. I've also added a few grottos here and
there, some Red Fairies, fixed a few mistakes in various sections, and I
TOTALLY RE-DID THE ENEMY SECTION! Go there now or die...Oh yeah! I
almost forgot. I added a "Mask Quotes" Section as well, for you lazy
people who don't want to work for comedy. Just...go check it out, it
took me nearly six hours to compile (i.e. it's LONG). Also, I'm sad to
say that this is going to be the last of the giant updates...From now on
it will just be little changes here and there, maybe a few more Stupid
E-mails...I mean, what else can I add? Not much...Oh! Oh! In the secrets
section (at the very top) is the secret to un-locking the secret
passageway in Zora's Domain...Bwahaha...
January 25th - Whoohoo! Let's see, I totally re-organized on the Secrets
Section, so go look there now you freaks of nature. Re-did the Shadow
Barrier Walkthrough in Ganon's Castle. More Qs in the FAQ. More
revisions. Even more revisions. More grottos. Even more grottos. More
Locations of useless things (Red Fairies, Gossip Stones). Ahhh...if you
find any grottos or secrets that I have missed, whatsoever, E-MAIL ME!
ANYTHING THAT I HAVE MISSED GOES! This FAQ must be 100% complete, it's
part of my diabolical plan to rule the world...er...to gain world
recognition. Heh heh heh...heh...yeah. Scroll through the Contents (just
below) and drop your jaw in awe. Rhyme time! Doh!! Oh yeah, I also added
a third and fourth and fifth quote (look above).
January 20th - (in tears) Please...please stop...e-mailing me about
beating Ganon with Iron Boots...FOR THE SAKE OF HUMANITY! And the stupid
questions have to stop, seriously. Check out the first question of the
FAQ if you think you screwed up getting the Ice Arrows. Do it now...the
next update will have more useless grottos and secrets. Whahay! Don't
miss it, as it might be one of the last updates...or not...
January 12th - Bunch of new stuff...sorta. A lot of new questions in the
FAQ, revised the walkthrough A BIT (nothing major, except I totally re-
did the Gerudo Fortress walkthrough, and was a bit more detailed in a
few areas), and...well...a few other things here and there. I also
started up my OWN Golden Skulltula List, and it's complete, too...oh,
did I mention, it's not real vague like all the others. Strange, I know.
Also, check the very last section for notes on e-mailing me and about
beating GANON with the Iron Boots on (For the love of God, GO THERE NOW!)
January 4th - Added a new area in the "Strange Info." section, revised
the Heart Piece Locations, added some questions to the FAQ, finished the
character section, added some mini-games, added some secrets,
and...that's it. Oh yeah, and for beating GANON with the Iron Boots...no
backflipping or using your shield! And use Light Arrows! :) I want to
expand the story section and make it a place where I can flesh out the
cinemas. Why? I have no idea. I want to keep adding to this FAQ...Should
I do it? E-mail me, if I get enough "yes" answers, well, I guess we'll
see. I'm not sure about doing it since this is a FAQ, not some movie
thing. Oh well...
December 31st - Finished typing up everything, collapsed into coma,
vital signs missing, the nurses are nice, though...Seriously, this thing
is huge, I wrote it in six days. Amazing, ain't it?
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Note: The most updated version can ALWAYS be found at www.gamefaqs.com.
Now, most other sites may also have the most updated version, but if
you're going to ask a question, be 100% sure you're not viewing a way
outdated version. In other words - if you're not sure, check out
Gamefaqs. All other two dozen or so of my FAQs can also be found there.
Enjoy! Or not...
An area with an "*" next to it has been updated as of March 29st, 1999.
Table of Contents-------------------------------1) Story2) Controls3) Basics
4) Walkthrough - Kokiri Emerald - Goron's Ruby - Zora's Sapphire
- Light Medallion - Forest Medallion - Fire Medallion - Water Medallion
- Shadow Medallion - Spirit Medallion - And Beyond...
5) Gerudo Training Grounds 6) Great Fairy Locations7) Heart Piece Locations
8) Gold Skulltulla Locations9) Secrets - Weapon Upgrades
- Oddities/Easter Eggs - Rupee Hunting - Glitches
10) Side Quests and Strange Information - Soft Soil Locations
- Fairy Fountains - Four Bottles - Chicken Lady - 10 Special Poes
- Young Link the Mask Trader - Adult Link's Quest for a Sword
- Secret Grottos/Areas- Warp Points - Gossip Stone Quotes
- Gossip Stone Locations - Red Fairy Locations - Mask Quotes
- Funny Quotes 11) Mini-Games12) Ocarina Stuff13) Enemies14) Bosses
15) Link's Equipment - Gameplay Items - Upgrades (includes Armor) - Weapons
- Misc.16) Shops17) FAQ18) Characters19) Stupid E-mail I Get
20) Rumor De-Bunking 21) The Great Search 22) Stuff I Wanted to Fix 23) Credits
24) Legal Junk*25) The End - Iron Boot Ganon Stragedies - Farewell
Long, isn't it? =) Since I always say something like "Then enter the
room and kill the boss [For details, see "Boss" Section]", plus the fact
that this FAQ is simply HUGE (it's almost ridiculous) it's easy to get
lost, unless someone puts this into HTML format (which would make it
MUCH easier to navigate...). Until then, I suggest highlighting stuff.
For the above example, you could highlight the words near the end of the
dungeon and then go way down to the Boss Section and check out that
particular boss. Then when you want to get back to the place in the
Walkthrough go back and look for blue! Well, that is, if you actually
need any help...I doubt anyone does now, it's so late...except for the
people who just got it for Xmas *grin*--------1) Story--------
Long, long ago, in a time before time, there existed nothing. Then, from
no one knows where, three beautiful Goddesses (Not Gods, these are
women), Din, Nayru, and Farore emerged to create a fertile world, named
Hyrule. But it was empty and lifeless, so they created the five
humanoid races: The fish-like Zora which lived underwater. The rock-
eating Gorons which resided in the mountains. The elf like Kokiri lived
in the very hearts of the forests, protected from the outside world by
the mystical Deku Tree. The strange and often times dangerous Gerudo
inhabited the stretches of deserts, and the Hylians found home in the
grassy plains.
Before departing their creation, the Goddesses left a symbol of their
presence: The Golden Triangle known as the Triforce. It represented each
Goddess's' quality: Power, Courage, and Wisdom, respectively. Although
it was mighty powerful, the Goddesses feared that it may be destroyed,
so they stored it in another dimension, created just for the Triforce.
Affected by it's magic, the soul-less dimension become prosperous and
very beautiful. This led to many names, the most world-renown being "The
Golden Land."
All five races had up-most respect for the Triangle, and some even based
their religion and daily lives around it. But some felt
differently...they knew of it's power, and wanted to use it for their
own, selfish needs. Fearing that someone may actually be ignorant enough
to steal it, a great Sage named Rauru built an awesome array of
buildings and guard houses around the entrance to the Golden Land. Later
named the "Temple of Light", it guarded the entrance to the Golden Land
with a magical seal that could only be broken by someone who had all
three aspects of the Triforce in a perfect balance: Power, Courage, and Wisdom.
Many a year later, the Triforce had become a legend. Nearly everyone in
the land wanted to get their greedy hands on it, but the Temple of Light
stood in their way and no one could break the seal. Each race, filled
with envy and greed, accused every other race of having the key to it,
when no one really did. Hyrule fell into a time of war and sacrilegious
acts that would last a very long time...
Nearly six decades later, a great Hyrulian King arose. He had Power,
Courage, and Wisdom. Somehow, he calmed the races and everything
returned to normal. Countless numbers of peace treaties were signed
among the races and everything fell into place: Hyrule returned to it's
prosperous self.
Months later, in the infinite reaches of the desert, the Gerudo leader,
Ganondorf Dragmire, was sifting through some old scrolls. He found one,
looking very old, and noticed it was talking about the Triforce. Oh, how
he would love to get his clawed hands on that Triangle. He was a well-
known thief among the Gerudos, so why not steal the Triforce? Intrigued,
he read on to find this passage:
In a Realm beyond sight,
The sky shines gold not blue,
There, the Triforce's might
Makes mortal dreams come true.
Dreams come true? Why, no one could even imagine the Triforce doing
this. It was long believed it would merely grant powerful magic. Reading
on, Ganondorf discovered that whoever possessed the Triforce could have
powers of nearly an infinite caliber. With the Triforce in hand,
Ganondorf could easily rule all of Hyrule. But what about the Temple of
Light? Ah, it appeared the scrolls had something to say about that as well.
According to the scrolls, only a handful of items were necessary to
break the seal in the Temple of Light. First off, thy would need three
mystical stones possessed by three races: The Zora, the Goron, and the
Kokiri. The Zora should happily gave him the stone, having no use for
it. The Goron are a bit slow, but would reluctantly handed it over. The
Kokiri wouldn't budge, so Ganondorf would probably have to fatally wound
the Deku Tree, and then steal the stone while they scrambled to save
their one and only guardian.Now he just had to do that...
Returning to the scrolls, Ganondorf read the very last sentence in the
scrolls. "The last item thy need is the legendary Ocarina of Time, which
is passed down the royal line of Hyrule." Ganondorf sighed, knowing this
would be very difficult. If he forced his way in, he would either be
killed or sent to the dungeon for who-knows-how-long. He would have to
be very covert, and almost sneak in. After a time, he earned the King's
trust and became his personnel aid. Then, he planned to kill whoever
held the Ocarina, no matter who it's owner was. Even if it laid in the
hands of the beautiful princess Zelda...Speaking of which, she was the
only one who questioned Dragmire's actions, and wondered if he was
really a friend of her father. -----------2) Controls-----------
They might seem tricky at first (really tricky), but after practice
they'll become second nature! Here's a run down...Normal Play:
Z Button - As nearly everyone knows, this is the "attention button." Get
close to an object, whatever it may be, and tap Z and the camera will be
placed over Link's shoulders. The main use for this is fighting enemies
and bosses. Now you can strafe around the creature, advance, retreat and
what-not without losing sight of your opponent. This feature will most
likely be copied in some way or another in future games (even if they're
for a system other than the N64).
A Button - This button has dozens upon dozens of uses. If you're next to
a door, it will open the door. If you're near a person, it will start
the conversation. If you're near a ladder, it will make Link climb it.
Near some stairs and it will force link to climb them. If you stand
against a treasure chest it will read open...you get the idea. The
action it will be used for in the particular situation is at the top of
the screen.
B Button - Use this to unsheathe your sword. And if it already is out of
the sheathe, then you can use this button to do all kinds of neat
things! Press it once to slash, a few times at once to a double slash,
etc...Hold it down to do a helicopter slash that can kill enemies around
you...all kinds of neato moves! :) Press down on the stick and B and you
will do a forward slash. Pretty useful for when you're fighting!
R Button - Use this to whip out the ol'e shield! The way Link holds it
depends on the shield you have equipped. You can not move while the
shield is drawn except when in the fighting mode (locked on to an enemy,
to be sure, check for letter-boxes and Navi flying over a targeted
enemy). But you can still face different directions!
L Button - Turns off the transparent map. The map will only showed
explored areas...unexplored areas are shown in black. The yellow arrow
is you, and the red one is where you entered the area.
Analog Stick - Naturally, this is the way you move. The harder you push
the faster he goes, etc...This must be used with the "Auto-Jump
Feature." Sure, I was skeptical myself on how this would work. But
believe me everyone, this works perfectly and allows you to concentrate
on playing the game instead of timing jumps that are crucial to
surviving...Simply run at a gap and Link will jump over it
automatically. Run slowly at something and he'll climb down. If it's too
long a fall he will climb back up.
Left C, Right C, Down C - On the menu, you can assign what button you
want it to do. There are more weapons and items than C buttons, so you
might need to do this a lot. Hitting the button once will draw it, the
second time will lay it/fire it/whatever.
Up C - Camera controls...sorta. It will zoom out in open spaces to give
you a better look and make the camera go overhead inside houses. You
really shouldn't need it that much. When locked on to an enemy this will
make Navi give you some (vague) hints along with the name.
Start - Naturally, this is the pause button. But there are a lot of
things to do at the menu! There are four screens, showing all sorts of
things. Spiritual Stones, Medallions, Armor, Weapons, etc...This is
where you can configure what weapon goes on what C button and this is
also the only place where you can save! When you get more weapons than C
buttons (which won't take long) then this will be a regularly visited place.
Moves To Do With The Sword:
Vertical Arc - Press Z a and B together and Link will swing the sword in
front of in a downward arc.
Stabbing - While in Battle Mode (holding Z that is) press up on the
control stick and B to cause Link to stab forward.
Swinging - Hold B and Link will swing his sword around. Finding a
certain item (magic meter) will allow you to do a helicopter slash like this!
Jump & Slash - While in Battle Mode (holding Z, again) press the A
button to do a jump & slash move. This move is quite potent, and is
useful for killing baddies in the air. Defense Moves:
Roll - While running, press A to do a roll. Not all that useful, but
it's there if you need it.
Backflip - While in Battle Mode (...holding Z...) press back on the
control stick and A to do a backflip, which is useful for backing up
from attack.
Side Jump - Press left/right on the control stick and A while in Battle
Mode (...) to jump left/right.
Walking w/Shield - While in Battle Mode (!!) you can walk with the
shield by pressing R and holding Z NOTE: Can not attack during this time.
---------3) Basics---------The basics of the basics.Navi:
Flying over and around your head, this little creature is Link's
personnel fairy, which each Kokiran grows up with. She's more useful
than you might think! She'll often give you tips, shouting things like
"Why don't you try..." and "Hey, go..." etc. The color she is also means
something! When she's yellow she is over an enemy, trying to get your
attention. Green is for secrets. Blue for friendly affairs and talking
to people. Other than that, she's usually white/light blue.Talking to People:
Really, if you want to complete this game (or any RPG/Action RPG for
that matter) you'll need to talk to people! Even ordinary-looking folk
can yield insight on puzzles or myths. Heck, sometimes they might just
want you to do a little job for them, or start up a meaning-less
conversation...either way, it's a good idea to talk to everyone. Check
back after "saving a village" or doing some other important objective,
as people will often change their stories. Oh, and one last thing: This
game IS filled with a a slight twinge of humor. Don't be surprised to
find yourself laughing out loud ;)Mini-Games:
This game is filled with A LOT of mini-games [check out the "Mini-Game"
section for specifics], and it would always be a good idea to try and
complete them. Who knows what you may get? :)Traveling in Time:
After you receive the three spiritual stones [See "Geography" or
"Walkthrough" sections] Link will fall asleep for seven years only to
awake in a world ruled by Ganondorf, King of Thieves. After finishing
the Forest Temple you may travel back in time using the Ocarina of Time.
What you do in the past will affect things in the future...Always
remember that =)Fighting:
Past 3D games have been plagued with bad camera angles when trying to
fight baddies...some tried to fix this problem by having just one or
two, but they failed. Zelda is the saving grace. By simply
pressing/holding Z button (configurable in the Options Menu) you can
lock onto a specific enemy, or group, depending on the weapon. If done,
Navi will fly over their heads, bright red and waving her arms. The
screen will become slightly letterboxed, Link will move slower, and a
target will appear on the enemies (s). Now you can strafe around the
creatures, using your shield for protection and your sword (or whatever
weapon you may have) for offense. It will stay like this until the
enemies are defeated, you are, or if you break the lock.
Using the 1st-Person View:
Some weapons (Bow & Arrow, Hookshot, Fairy Slingshot, etc...) have an
optional 1-st person view. Simply press the C button you assigned it
to...wait, that doesn't make it optional...oh well! Now you can aim a
whole lot better, but be careful, as you can only swivel your view; you
can't go forward, backward, etc. Z-target someone and you can just fire
them off in the 3rd person view, making it much easier.Finding Items:
See a rock on the ground that looks funny? Come back later with bombs
and blow it up! You might get a Heart Piece, Rupees, more bombs, a
secret passage...or it might just be a strangely shaped rock :) Always
be looking everywhere for Rupees and other items, like under bushes,
mis-placed rocks, trees, cracks, weak looking walls, etc. ESPECIALLY in
Hyrule Field...--------------4) Walkthrough--------------
You do not want to ruin this game, if you do you'll feel really bad and
icky...and everything like that. If you've been stuck for a week on the
tiniest little thing, then you could look. If you've beaten the game,
etc., then feel free to look! You might have missed something...and
besides, isn't it fun to read guides for games you ca beat? Or is it
just me? :) Just wanted to warn you. If you're still confused, e-mail me
([email protected]).
Note: This walkthrough is rather sterile...By that I mean, it's just the
bare necessities to beat the game. There is SOOOO much more to do in
this game it's not even funny...[Check "Mini-Game" and "Secrets"
section]...But well, what else would a Walkthrough be? Unlike Zauron's
awesome Zelda FAQ, I will insult your intelligence =)
2nd Note: Author is not responsible for anyone who (dis)likes my crude
comments. :) ********************************
COLLECTING 1ST SPIRITUAL STONE
********************************
C O L L E C T I N G 1 S T S P I R I T U A L S T O N E
- - - KOKIRI FOREST - - -
Items to find: Deku Shield, Kokiri Sword, Deku Sticks, Rupees (40)
First talk to Saria, Link's best friend. Moving around Kokiri Forest,
you will find that your passage to the Deku Tree is being blocked by a
young boy named Mido. He says that it's too dangerous ahead, and only
someone who has some weapons will be able to make it across. Fine then!
From Link's house, go up the hill and turn left towards some fences.
Either go around or climb over it, and make your way to the wall. Enter
it; inside is a maze like area with a boulder rolling around. Carefully
make your way to the other side to discover a treasure chest. Open it to
find the Kokiri Sword! Backtrack outside.
Exploring the forest, you'll find...what looks like...a man having
"sexual relations" with a rock. When none of your family members is
watching, talk to him for some laughs. Go to Mido's house. Inside are
several chests, each containing Rupees. There are also some in the grass
nearby. Collect at least 40 of these shiny gems and then go skipping to
the shop, not literally, mind. It's the red building in the middle of
the lake. Looking in the their inventory, you'll find the Kokiri Shield.
Buy it and then equip both the Sword and Shield (pause menu). Before
going to Mido, I'd explore the rest of the village for items. If you're
new to the game I'd also make a trip to the Training Center to get the
ups and downs of the game. Don't forget to talk to all the people and
explore around, especially if you're new to the game!
Now you're ready! Talk to Mido and he'll let you pass to the great Deku
Tree. In the path behind him, destroy all of the Deku Babas and get the
Deku Sticks they drop. When you get to the Deku Tree, he will talk to
you about how Ganondorf's evil cohorts are destroying him from the
inside-out. He'll ask you to go inside, then open up to reveal a hole.
Walk inside... - - - DEKU TREE DUNGEON - - -
Items to find: Map, Compass, Fairy Slingshot, Kokiri Emerald
Go forward and climb the ladder on your left. Follow the path and you'll
soon find a Treasure Chest, open it to find the Map. Keep going, jump
over the hole, and into the next room. The door will lock behind you.
Deflect the nut back at the enemy in the middle with your shield, it
will fly away and start running around the room. Z target it and it will
give you a tip, and the room will be unlocked. Jump on the platform,
then towards the chest. The platform will fall, destroying your exit.
Pick up the Fairy Slingshot in the chest, then turn around, aim up, and
hit the ladder hanging on the wall; it will fall and let you exit.
Go near the vines and use your Slingshot to get rid of any would-be-
enemies. Climb to the top, then keep on running until you hit another
room. You must stand on the switch to activate the platforms. Jump
across them to the other side, this is where the Compass is! To un-lock
the exit you'll have to light the un-lit torch by using your Deku Stick.
Light it on fire via the lit torch, then touch it to the un-lit torch.
Simple, yes?
Before you entered you should have noticed that every few feet a Giant
Skulltula would drop. Well, find one, then kill it by piercing it's
underbelly. See the ledge behind it? Jump off and aim at the spiderweb
below. If you hit the sides you'll just bounce off...climb up and try
again. However, if you hit it dead-center it will tear and you'll fall
into a water room.
You can only stand on two platforms, the third is too high to reach. A
switch is on the second platform; hit it and the nearby torch will
light. Get out your Deku Stick and light it using the torch. Now, jump
to the 1st platform...you're probably wondering how, since when you jump
you land in the water and go under, extinguishing the flames. Well, part
of the seafloor is high enough that you can walk on it. On the first
platform is a spiderweb on the wall, let the Deku Stick with the flame
touch it and...BOOM! No more spiderweb and one door to go through.
Another Deku Bush Guy...you could hurt him then talk to him to get rid
of him like the last one, but it's not necessary. Above the door out of
here is an eyeball; hit it with your Slingshot and the door will open.
Another problem...a platform will carry you across some water, but a
giant log with spikes on it will push anyone who is on the platform
clean off. Well, jump in the water and look for the switch; it's under
the log. Get right over it and then dive (hold the A button). The switch
will lower the water and the platform. Hurry! It won't last long...
Kill the giant Skulltula, then push/pull the block as far as it will go.
Now climb up it (push against it while pushing up to get the option to
appear) and out the door. Kill the next Giant Skulltula, then run
forward and light your Deku Stick on the torch, then use it to light the
other two torches. Go through the un-locked door. Ok, do the same thing,
except now you have to burn some spiderwebs. One will lead to a dead-end
with a Deku Baba, while the other will lead to a short tunnel. Go
through the short-tunnel, obviously.
Another spiderweb, but this time it's on the floor. There are several
torches, but they are too high for you to reach. As you have already
noticed, this is the third platform of the water room. Push (not pull)
the crate over the edge and it will form a platform for you to jump
from/to the second platform, the one with the torch. Now all you have to
do is go over there, light the stick, then run and jump back to the
spiderweb! To actually burn it you'll need to swing the stick.
You will now face three Deku Bush Guys at once...You have to hit them in
a certain order to open the door, like that one Deku Bush Guy said a
while ago. First the one in the middle, to the right, then the left
(from your perspective when you enter the room). Boss room!
Look up to start the fight. Check the Boss Section for details on
this...Collect the Heart Container and enter the blue light once she is dead.
The Deku Tree will tell you the legend of the Triforce - what it is,
what it does, and where it came from. Before dying, it will hand over
the Kokiri Emerald. *********************************
COLLECTING 2ND SPIRITUAL STONE
*********************************
C O L L E C T I N G 2 N D S P I R I T U A L S T O N E
- - - KOKIRI FOREST - - - Items to find: Fairy Ocarina
Talk to everyone, their reactions will be different since the Deku Tree
is dead. You'll now want to (well, even if you don't, you have to) exit
the forest. Use the exit by the Know It All Brother's House. As you are
leaving the forest, Saria will hand you the Fairy Ocarina. Ignoring the
fact that this is not the Ocarina of Time, continue out of the Kokiri
Forest and into Hyrule Field. - - - HYRULE FIELD - - -
Items to find: Map of Hyrule, Rupees (for Mini-games and shops!)
An owl will give you a map of Hyrule. Now if you don't know where
something is I tell you, check the map >:) Going across, make your way
to the Market that lies directly below Hyrule Castle. If you go during
the night you'll have plenty of Stalchilds to deal with, and they're not
the best of things because of the large numbers of them. You can not
enter the Market at night as the drawbridge is down; wait 'till morning.
There are plenty of bushes around here to make money, so that's a good
way to spend your time. Don't forget about the Stalchild trick!
- - - MARKET AND HYRULE CASTLE - - -
Items to find: Zelda's Lullaby, Strange Egg, Zelda's Letter
WOW! There is a TON of people to talk to here. Remember to come back
here after finding Kakariko to partake in some pretty awesome Mini-
games. Oh, you'll also find a girl named Malon, she has red hair. You
know, the cute and sexy one. She says her dad is missing - she thinks
that he is sleeping near the castle. Then continue on to the castle (for
God's sake, whatever you do...DON'T buy the Hylian Shield! It's a huge
rip-off, and you can get it later for free.) Making your way to Hyrule
Castle you will find a guard , talk to him. It seems no one can enter
the castle. So go back to the Market, then come back and you'll see
Malon, and she'll give you a Strange Egg to help find her dad. Climb the
vine wall behind her, make your way across the gate, and drop down the
ladder you'll find on the other side.
Now you'll have to make your across a hill and past some guards. If you
get caught they will kick you out; but no worry! You can always try
again...After doing this you will find some water, swim around the
pillar until it stops, get out. There will be a sleeping man, this is
Malon's father, Talon. If it's daytime the WEIRD EGG will have hatched,
and the chirping of the young chick is just the right pitch to wake up
Talon. Fearing that his daughter may be mad at him, he quickly hurries
off (it's rather funny...).
Behind him are two crates, push/pull them to the water to form a bridge.
Jump across and get in the hole with water coming out. You have to aim
for the ledges or else you'll fall into the drink. Now you have to make
your way across the courtyard! This time the guards are walking around,
which makes things a bit tougher. Watch them for a few seconds, memorize
their patterns, then sneak by when they're not looking. It shouldn't be
THAT hard, there are a lot of bushes to hide behind. At the end of the
path is Princess Zelda.
Zelda will talk to you about your quest to save Hyrule, among other
things. Zelda tells Link to go find Impa, her nanny, after handing you
Zelda's Letter. The funny thing is, this cinema takes about 10 minutes
to end...do do do...
Walk back towards the guards to find Impa. She will teach you how to
play Zelda's Lullaby on your Fairy Ocarina. This will have many uses in
the future...Then she will escort you out of the castle.
- - - HYRULE FIELD/LON LON RANCH - - -
Items to find: Lon Lon Milk (Bottle), Epona's Song
Go to Lon Lon Ranch, you will gaze at the horses...horses you won't be
able to ride for a looong time >=) Speak to Malon, then show her your
Ocarina to learn Epona's Song. Epona, by the way, is the name of your
horse. Sure, it's just a baby...but it WILL be yours in seven years. Not
REAL years, mind you...Go play Talon's Game [See "Mini-Game" Section] to
get a Bottle Of Lon Lon Milk, but what you really want is the bottle
itself. Talk to Malon (she's out in the horse pen) and learn Epona's
Song, you'll be using this later when you need to retrieve your horse.
Then go to the Lost Woods...it's behind Mido's house in Kokiri Forest.
- - - LOST WOODS - - -
Items to find: Saria's Song
This place is very confusing, with paths going every which way. Your
main goal here is to find Saria. The route is: RIGHT, LEFT, RIGHT, LEFT,
CENTER, LEFT, and RIGHT. You can also find this by listening to the
music...it's loudest from the correct path. You will find a wolf at the
end; defeat it (for 50 Rupees!) and follow the path behind it. You'll
find a maze like area with enemies everywhere. After making your way
through it you will find Saria, your cute friend, waiting for nothing in
particular. She'll teach you Saria's Song. Aw, how cute, her name just
*happens* to be Saria! What a coincidence...ahem...After you are
finished, head to Kakariko Village. It's on the left side of Hyrule Castle.
- - - KAKARIKO VILLAGE/GRAVEYARD - - -
Items to find: Opening to Death Mountain, Bottle, Sun's Song
There are a ton of things to do here! First off, get the Bottle from the
Chicken Lady (See the appropriate section). After that, earn Rupees by
jumping up on the log near the unbuilt house. You can also buy a few
things. In the graveyard, pull on the tombstone with flowers in front of
it to reveal a hole. Drop down to find the Hylian Shield! Ok, return. At
the very end of the graveyard is a large statue, stand on the Triforce
Symbol and play Zelda's Lullaby, the statue will explode, revealing a
hole. Once inside, defeat all of the Keese to open the door. The easiest
way to do this is to Z-target them and use your Slingshot. Avoid the
ReDeads by swimming through the green soup (even if it does hurt you)
and go into the next room. Read the writing on the wall to learn Sun's
Song, the tune of the Royal Family. Go back outside. Now you can do a
TON of things, but that's covered in other various sections, and is not
vital to gameplay. To continue, give the guard in front of the gate
Zelda's Letter, he'll open it for you, and ask you to get a Mask...but
that's later. - - - DEATH MOUNTAIN - - -
Items to find: Entrance to Goron City
Walk up the slope. In awhile you'll spot Dodongo's Cavern, but it's
blocked by a large boulder, so you'll have to ignore it for now.
Continue up the path, talking to the Gorons you see for information, and
take a right when the path splits to find a city...just be careful of
that rolling Goron, he can knock you off!
- - - GORON CITY - - -
Items to find: Goron's Bracelet
Again, there is a lot of people to talk to, but besides that there's not
much. Putting everyone's stories together, it seems that Ganondorf has
sealed the entrance to Dodongo's Cavern with a boulder. Thing is,
Dodongo's Cavern is their main source of nutrient rich food - rocks!
Everyone is starving, and the king, Darunia, has locked himself up in
his room and is waiting for a royal messenger. Go down the stairs all
the way to the bottom level and step on the mat in front of the closed
door. Whip out the Fairy Ocarina and play Zelda's Lullaby. It will open,
revealing Darunia. He says that a song that is lush and has to do with
nature will cheer him up...Play Saria's Song and he will get up and
dance! After an amusing sequence he will reward you with Goron's
Bracelet, which will allow you to pick up bombs from bomb flowers! Exit
Goron City... - - - DEATH MOUNTAIN - - -
Items to find: Entrance to Dodongo's Cavern
There is a ledge above the sealed off entrance to Dodongo's Cavern, it's
right next to the entrance to Goron City. Hike up there to discover a
Goron and a bomb flower, he'll teach you about them. Pick up a bomb and
throw it over the ledge. If you throw it correctly, it will land on the
boulders and blow them away, leaving a rather large, gaping hole in the
side of Death Mountain. Well, what are you waiting for? GET DOWN THERE!
- - - DODONGO'S CAVERN - - -
Items to find: Bomb Bag, Goron's Ruby, Map, Compass
(Always have the Hylian Shield equipped in this stage, as the Fire Keese
and Dodongos can burn it if their fire touches it! However, the Deku
Shield IS a better shield to use when fighting Business Scrubs and the
Lizalfos, since Link uses it like a real shield instead of covering
himself up with it (you can't move while in that position, even when in
Battle Mode). If you're Deku Shield is burnt, you can buy one from the
various Business Scrubs)
Pick up a bomb flower and hurl it at the strange part of the wall to
reveal the "Main Room" of the dungeon! Run forward and jump on the
platform, then head to your right. Pick up a bomb flower and throw it at
the odd part of the wall and the Eye Enemy. Ignore the first one because
it just leads to a Gossip Stone. Go in the hall, then run down, avoiding
baby Dodongos. At the end is a switch that won't stay down...simply push
a statue over it and the switch will stay down, allowing you to go
through the door.
Lizalfos time! Use your sword fighting techniques to lay both down, then
the door will un-lock and you can continue. Now, take out your Deku
Stick and...wait, what's that, you don't have any Deku Sticks? No
problem! Just blow up the odd side of the wall with a Bomb Flower and
you can buy them from the Merchant Bush. Now, where was I...oh yes, the
sticks. Take one and light it on the torch, then light all the other
torches. Just be careful of the Dodongos...Behold! The door un-locks...
We're back in the "Main Room" again. Hit the switch you see, it will un-
lock the door on the far side of the chamber. Scramble over there, take
the bomb flower, and throw it at the oddly shaped piece of wall. Inside
is a chest with the Map! Now go through the door...Throw the bomb flower
at the odd shaped piece of wall, again, and go through. Fight the Armos
Statue, it's easy, but here's how: Awake it by touching it, and then use
a Deku Nut or a bomb (there are bomb flowers in this room) to hurt it.
If you use a Nut, you'll need to then slash it with your sword, but if
you use a Bomb it won't matter. Then quickly run away as it will
explode. The exit will un-lock and you can then retrieve the Compass
from the chest it was guarding. Exit to the previous room.
Now, this is hard to explain, but extremely easy to do. Ok, see the
little split in the row of bombs? It's where the two rows a bombs (one
on each side of the central pillar) meet. Well, pick up the bomb near
the wall (totally away from the two rows) and throw it in the split. It
will explode, causing a chain reaction that will demolish the pillar and
form a nice stairway for you. Bomberman, anyone? Go up the wooden path
and go through the door at the top of the chamber.
Like the old saying goes, "Let a sleeping dog rest." Well, "Let a
sleeping Armos rest." You do not have to destroy them, and you shouldn't
want to since it's a big ordeal (especially for rookies). All you have
to do is pull the statue away that is in front of the ladder. At the top
is a switch that will solve this room...Cross the bridge, being weary of
the many Keese, and into the next room, then fall down into the little
maze with switch blades. Just watch where you are, everything should be
fine. Like Navi says, you can see around the corner by using Z and
sidestepping, that way you won't have any surprises waiting around the
corner. At the end is a blue block against a ladder. Climb up to the
thin path. Jump off to the side and land on the pillar with a bomb
flower and a chest (it has some Rupees). Pick it up, then face the oddly
shaped wall above the ladder. When it is flashing red, toss it. With
proper timing, and maybe a little bit of luck, the bomb will explode on
the wall, revealing the next path. But that is not the only way to do
it. If you have a good eye, you can get it "stuck" at the top of the
ladder. Then you can just wait for it to blow; it sure is easy that way!
Go through the new passageway.
Problem: Platform to exit is on fire. Solution: Shooting eyeball above
doorway with Slingshot. Then another Lizalfos room...then a similar
problem, except with two platforms. And for the occasion there are two
eyes...well, what are you waiting for, a drawn map? The next room has a
large chest...ta da! The Bomb Bag! Now you can make bombs under your own
power (I suppose Bomberman has one, as well?). In the next room, hit the
switch. Now if you accidentally fall or get a game over you can easily
reach the 2nd level, but I'm sure that won't happen, now will it? Ok,
see those gaps in the bridge? You have to throw bombs down them so they
land in the eye's of the giant statue of a Dodongo...ok. Now it will
open up it's mouth. If you lost your Deku Shield on accident, bomb the
nearby wall (still on the bridge here) and a chest has one. But if you
still have it will just have a few Rupees. Get to the main level by
either falling or using the elevator, then go through.
Another switch that won't stay down, but there's not a statue in sight,
so go up the hole instead. Drop down, then follow the path to the left.
You'll find some blocks to climb...do so. At the end of a tunnel is a
block, push/pull it into the room with the switch (which is just ahead;
how nice). If you're low on your bomb supply, just open the chest
nearby. Now bomb the odd part in the floor to drop down into a lava pit room...
Good, boy! Here's a 10 foot boss for your troubles. Check out the Boss
Section for more details on this fight...
After defeating King Dodongo, Darunia will come out and thank you for
freeing his home of the evil creatures. Then he will hand over Goron's
Ruby, the 2nd Spiritual Stone. Only one more is needed...and now the
Gorons can EAT! The cinema is quite hilarious if you ask me. "How 'bout
a big Goron hug?"
There are tons of things you can do now that you have bombs, but I'll
focus on the necessary things, there are other sections. First off, near
the entrance to Goron City (sorta) are a bunch of boulders, blow them
away and use the steps to get above. Follow the path, when the volcano
erupts just use your Hylian Shield to block the rocks and ash. At the
end, kill the Skulltulas with your Slingshot so they don't bother you,
and then climb the wall. Bomb the wall to the left of the sign and the
owl, then go inside and play Zelda's Lullaby on the Triforce Symbol to
talk to the Great Fairy to get the magic meter and the Sword Slash (run
on!). Mr. Owl will give you a lift down the mountain if you talk to him
and hold on to his talons. Fall off the roof in Kakariko (you can get a
Heart Piece here...) and then return to the Hyrule Castle grounds, a
side path will take you to a sign that says "Dead End." Bomb this with
your newly found bombs and you'll find the Fairy that will give you
Din's Fire. These are also found in the Fairy's Location
Section...naturally. These two spells are absolutely VITAL to your
quest, so make sure to pick them up.
********************************
COLLECTING 3RD SPIRITUAL STONE
********************************
C O L L E C T I N G 3 R D S P I R I T U A L S T O N E
Make your way to Zora's river, which is near Hyrule Field. Just follow
the river right into the wall. - - - ZORA'S RIVER - - -
Items to find: Entrance to Zora's Domain
Make your way across the rocks and head east on the map. To get past
this river, use Cuccos (chickens) to climb past large gaps. Simply pick
them up and jump! You'll be able to glide for a few seconds. Neat! :)
Soon you'll find a large rock formation with a waterfall. Play Zelda's
Lullaby on your Fairy Ocarina and it will stop, revealing a large
opening. Jump in to reach Zora's Domain!
- - - ZORA'S DOMAIN - - - Items to find: Silver Scale
Is it me...or are those Zora incredibly sexy? Um...yeah...Go past the
Shop and talk to the King of Zora's, he will tell you that Princess Ruto
is missing! Run inside the cave to the left and talk to the Zora and
tell her you want to play the diving game [See "Mini-Game" section for
more details]. Collect all of the Rupees she throws and receive the
Silver Scale. Now you can dive deeper! You can also do a few other
things, like getting a Heart Piece, but you can go look in that section
for yourself. See the hole in the wall near here? It's right in front of
the waterfall. Use your newly found diving techniques to get down there.
- - - LAKE HYLIA - - -
Items to find: Bottle/Princess Ruto's Letter
When reaching the surface get out and dive down again and retrieve the
bottle with a note in it, it's right in front of where you start. It reads:
Help me. I'm waiting for you inside Lord Jabu Jabu's belly.
-Princess Ruto.
P.S. Don't tell my father!
Return to Zora's Domain the same way you got here, through the large
hole. But before leaving you may want to do a little fishing, or plant a
magical bean near the science lab that is not too far away so you can
get to the fishing pond when you are older. You can also start the first
half of making your own song! The Scarecrow Song, that is. It's
absolutely essential if you want to collect all 100 Golden Skulltulas!
Ahem, where was I...yes, go back to Zora's Domain.
- - - ZORA'S DOMAIN/ZORA'S FOUNTAIN - - -
Items to find: King, Bottle, Fish, Entrance to Jabu Jabu's Belly
Give the bottle to King Zora and he will look at it, then step aside to
reveal a tunnel that goes to Lord Jabu Jabu, a gigantic whale like
creature. Return to the shallow water along the sand and look in the
water, scan for fish. Assign the Bottle to a C button and use it to
catch a fish near the store! You have to be in shallow water for this to
work. It may take a few tries, but it is possible. Keeping the bottle,
go behind King Zora using the path to the right of him. Zora's Fountain!
Ignore Lord Jabu-Jabu and swim behind him and you will eventually spot a
small island, bomb the rocks and go inside. Play Zelda's Lullaby on the
Triforce Symbol and you will earn Farore's Wind from another Great
Fairy! Now return and use the bottled fish in front of Lord Jabu Jabu
and he will open his mouth and suck you both in...MUAHAHA!...yeah.
- - - LORD JABU JABU'S BELLY DUNGEON - - -
Items to find: Map, Compass, Boomerang, Zora's Sapphire
Go forward, past the Octorocks, and get against the locked door. Using
your Slingshot, hit the strange object hanging from the ceiling. The
door will open. Run through the next room, then open the next door.
There's Princess Ruto! She'll say she's ok, then attempt to walk away,
but she'll fall through a strange hole. Go down there, as well, and talk
to her again. Then again...now she'll tell you that you can carry her.
Pick her up and go through the next door. Fall into the water and toss
her over the side. If she falls in the water she will disappear, go back
to the previous room to find her. This applies to anytime you lose her.
Ok, hit the switch and the water will rise, allowing you to go and pick
up Ruto. Carry her to the exit, hit the strange object on the ceiling
with your Slingshot, then go into the next room.
Wait for the elevator to come down, then jump on it and it'll carry you
to the top. You're back, in the room before the area with strange holes.
Avoid them, then go through the door at the end. Turn right, and stand
on the switch. Now set Ruto down on it, her weight will keep it down,
giving you time to go into the door. Now you have to kill all the
creatures in this room. I prefer to just Z-target them and wham on them
with my Slingshot. When they are all defeated a chest will appear, the
Boomerang is inside! Now exit, pick up Ruto, and go to the opposite end
of the hall. Set her on the switch, then enter the room to find The
Tentacle. Just Z-target the center of it, then get close to it so it
drops down, and hit it with the Boomerang. When it goes up into the
ceiling, quickly run towards it to make it come down again (just be
careful, it's very close to you and will probably knock you back). But
you will need the Boomerang...When it's dead you'll receive the Map, and
the hallway with the tentacle blocking your way is clear! Go there...
Now you must defeat the Bubbles in less than 40 seconds. The best way is
to Z-target them, then quickly toss the Boomerang their way. A single
Deku Nut will also do the job...Once you do this you will receive the
Compass! Now go down the hall, go through the new door. Inside is
another Tentacle. Kill it! You won't receive anything, but the tentacle
thing in the nearby hall will disappear, allowing you to go to the next
room. Guess what's inside? Another Tentacle! You won't receive anything
for slicing it up, but the green tentacle in the room with the strange
holes will be gone. Now go there and fall down where it used to be, then
go through that door.
Throw that sweet little girl up to that platform...but then it will go
up and you'll face another boss, Big Octo. Kill it by checking out the
Boss Section. When he's gone, climb on the central platform and it will
lift you to the upper section. Go down the hallway, through the door.
Throw the Boomerang at the convulsing red things, they will freeze,
allowing you get through this room (although you may want to finish off
that Octorok in the water...).
Jump to the second platform, it will lower to the room before the room
with strange holes, completing the circle and making a bridge to the
doorway that was out of reach. But the switch won't stay down, and
Princess Ruto is no where in sight! Well, go to the other side of the
chamber, there's some crates that you can lift. 'Nuff said :)
Kill all the Jellyfish with your Boomerang, it makes this room a tad
easier. Climb the vines, at the top is a strange object hanging from the
wall. You can't hit it with anything...not even your Boomerang! There's
a strange wall blocking it. Solution? Stand back a few feet and let your
Boomerang fly! If your spacing is right it should curve around the wall
and hit it! Improve the chances by Z-targeting it. Now, walk through the
door (what else?).
It's Boss time! Check out the appropriate section for details...
Princess Ruto will give you Zora's Sapphire, the last Spiritual Stone!
She says it's her "most precious possession." I don't think so... ;)
Er...nevermind. Ignore that. I think it's pretty obvious she likes
Link...actually, that could be said about every close friend Link has
(Saria, Zelda, Malon...and Ruto). Ahem, carrying on.
/ \ /\ -=- NOW YOU HAVE ALL THREE SPIRITUAL STONES! -=- / \ / \
(Not Part of Walkthrough: Before going through time you'll want to get
the Fairies, plenty of Bottles w/something in them, Great Fairies and
lots of Heart Pieces and what not...do everything you can think of! You
can come back, but you'll want to be prepared.)
When outside the Market you will witness an extremely cool cinema (at
least the Ganondorf part is cool...I'm mean, just look at his stallion!
Looks so realistic...). Impa will take Zelda away, but before they
disappear Zelda will toss the Ocarina of Time into the nearby moat.
Well, go use your deep diving skills to go get it! Now you have all the
necessary items to open up the Temple Of Time. Zelda will
telepathically teach you the Song of Time.
Return to the Market and go to the Temple of Time...it's near the Happy
Mask Shop, just go up the stairs. It's sorta hard to tell with all of
this *cough* pre-rendered crap *cough*
- - - TEMPLE OF TIME - - -Items to find: Master Sword
Walk up to the altar and stand on the mat, then whip out your brand new
spankin' Ocarina. Play the Song of Time and a bunch of neat stuff will
happen. Go through the open door and walk up to the stone that has a
sword in it...this is the Master Sword! Pull it out.......
After a very long AND AWESOME cinema, you will be...an Adult! This was
just a small fraction of your journey...this massive game is not even
close to being over! **************************
COLLECTING 2ND MEDALLION
**************************
C O L L E C T I N G 2 N D M E D A L L I O N
- - - MARKET/HYRULE FIELD/KAKARIKO VILLAGE - - -
Items to find: Epona the Horse, Song of Storms, Hookshot
Hyrule is a _very_ different place now...Ganondorf rules all, and
everybody is against Link for some reason. Demons are everywhere,
monsters roam the land, and the people are frightened. You can already
see Ganon's Castle, but you need the Six Medallions to open it up (and
what luck! You already have one...).
Run out of the Market and go into Lon Lon Ranch, it's time to get Epona.
First make sure you have Epona's Song, which is learned by talking to
Malon in Lon Lon Ranch as Young Link AFTER talking to Zelda. Then become
an Adult and earn AT LEAST 70 Rupees...Talk to Mr. Ingo and pay 10
Rupees to practice with a horse. Instead of riding the horse that comes
to you, play Epona's Song and she'll come. Run her around the course
(lots 'o fun!) until time is up. Get off, and then talk to Mr. Ingo
again and do the same. Instead of running around, talk to Mr. Ingo while
on Epona (Z-targeting) and he'll ask you to race him with a 50 Rupee
wager. Beat him twice and Epona is yours! To get out of Lon Lon Ranch,
simply get enough speed and hop over the fence. Hurray! Now you can call
Epona anytime when you're on Hyrule Field (using Epona's Song). She sure
does make travel a helluva lot easier than you on foot!
After this you'll want to go to Kakariko Village, the grave yard in
particular. Look at the left batch of tombstones, the one with some
flowers in front of it, this is Dampe's Grave. Pull on it to pull it
away, revealing a tunnel. Follow it down to meet Dampe's Ghost. Race him
[See "Mini-Game" section] to earn the Hookshot. Oh, sweet Hookshot...
At the end of the cavern is a blue block, play the Song of Time and it
will move away. Follow the path to find a windmill, talk to the guy and
he will mention a kid with an Ocarina from seven years ago. Show him
your Ocarina and he'll teach you the Song of Storms. Now head out...You
can do a TON of things now. You can get Big Goron's Sword and a few
Heart Pieces. But, that's in the other sections. Go to Kokiri Forest now!
- - - KOKIRI FOREST/LOST WOODS - - -
Items to find: Entrance to Forest Temple, Minuet of the Forest
Go into the Kokiri Forest, it seems it has been over-run by monsters!
Then head into the Lost Woods. At one point Mido will block your path,
play Saria's Song to prove you know her. He'll let you pass. Find the
Forest Meadow where Saria used to be (if you don't remember the path
just use that one trick...). Defeating the Moblins in the maze can be
quite a hairy experience...They won't give you any time to defend
yourself, they'll just charge at you and spear you. To get past them
easily, use your Hookshot. Then there's the hammer Moblin...just avoid
his shots, get behind him, and use your Sword! Also, you might want to
catch a few Faries from the nearby Fairy Fountain, because a lot of new
players die a lot in the next area. Continue, you will find Sheik at the
end, and he'll teach you the Minuet of the Forest. Behind him is the
Entrance to the Forest Temple...Look above it, there's a branch there.
Use your Hookshot to get over there and enter it...
- - - FOREST TEMPLE - - -
Items to find: Map, Compass, Fairy Bow, Forest Medallion
Go forward and kill the two Wolfos, then go to the side and climb the
vines there (after taking out the Skulltula with your Hookshot. Aren't
those things ANNOYING?!). At the top is a bunch of branches and a chest,
in it is a Small Key. Drop back down and go through the door, the hall,
and enter the main room of the dungeon. After the cinema showing the Poe
Sisters, go forward and through the doors. Kill the Flaming Skull by
bouncing it off your shield and then hitting it as it bounces around,
helpless. At the end you'll find two Stalfos! Kill them with your best
swordfighting techniques. Just remember that you can't block their lunge
with your shield, so do a backflip (back and A while in Battle Mode) to
avoid it, then do a lunge of your own to really hurt them. After they
are dead, break the pots, one of them has a Fairy if you need it. Your
prize is another Small Key. Exit back to the Main Room.
In a tunnel nearby is a blue block, destroy it by playing The Song of
Time. Go through the door it was blocking. Climb the wall to your right,
but you might want to kill the Skulltulas first, but one will still be
left because it's out of the Hookshot's range. So when climbing, go slow
and quickly go up when it looks away, since it won't charge if it can't
see you! Go through the door in the small aclove...Kill the Blue Flaming
Skull to receive the Map in a chest. Go through the next door. Look to
your left, see that white target? That's a Hookshot target, if you can
hit it with your Hookshot you'll be pulled towards it! Do so, then hit
the switch that is there. It will drain the nearby well. Drop down into
the water (if you hit land it might hurt you - badly) and go inside.
After a long path you'll get another Small Key! Now climb back out, then
return to the Main Room through the door that brought you here.
Go through the locked door that is in front of you, across the chamber.
Go through the hallway with the Giant Skulltula, then into the next
room. Climb the ladders, then pull out the stone block so it fits the
little area. Push it, following the arrows painted on the floor. Go to
where the block originally was, then follow that path to find the block
again. Now push it into place! You'll hear that chime that means you got
a secret. Use it as a stepping stone to the above area. Alright, pull
the red stone as far as it will go. You can't pull it all the way out,
however, due to the lack of space. Go back to where the blue stone
originally was, there's a ladder. Climb it, then turn right to find a
little fence. In the wall, to the right, before the fence, is a small
aclove where you can push the red block totally out! Now return to the
red block via the blue block and push it into place! Whew...
Follow the path to the end where you will find a locked door, un-lock it
then go through. Run across the twisted corridor, at the end is an area
with another locked door. You have one Small key left...well, guess what
to do next! Now you'll fight a lonely Stalfo. Note that although he can
walk over the hole in the center, you CAN'T! When he's dead the hole
will be covered and two more will warp in. Unlike the last one, if you
kill one it won't disappear, it will just fall to pieces. If you take
too long (trying) to beat the last one then it will re-assemble itself!
Even if you're new to the game this shouldn't be THAT hard (ok, I admit
I had some trouble with this, but...). Dispatch them and you'll receive
the Fairy Bow!! Woohoo! Now you're really dangerous...exit the room.
See that Poe in the painting? Shoot it from afar with your bow. After
doing this to three different paintings (if you get to close, however,
it will go away to another painting) it will come out. Z-target it and
hit it with a bow! Then it will disappear. Cock your bow and get ready.
If it starts spinning wildly simply sidestep. When it re-appears, hit
it. Do this until it dies. An even faster way is to do a lunge with your
Sword...It will give you the Compass. Return to the Stalfos room, then
go through the next door. You'll repeat the same process, except this
time the Poe is red! Also, it will give you a Small Key instead.
Now, go back to the Twisted Hallway. Actually, the room BEFORE it. See
the eyeball above the doorway? Peg it with an arrow, the resulting
effect will un-twist the twisted hallway. Now go through it and drop to
the floor, open up the purdy chest and you'll get the Boss Key. Now drop
down into the hole in the ground. Kill the Blue Skulls, then go through
the un-locked doorway. The best way to defeat the giant Deku Baba is to
stun it with the Hookshot, then use your sword (do a lunge for one hit
to kill! It's A in Battle Mode, duh). Go in the door to the right...Now
you must kill a Floormaster! Z-target it and wham it with arrows, then
it will break into three smaller pieces; do the same, or you could use
your Sword Spin, that is quite effective. Now after chopping it to
pieces, you will get another Small Key. Go back to the balcony and
through the door. Return to the area before the twisted hallway. Re-
twist it (Hey, I can make up my own words if I want to) then go through
it, down the Poe Area, through the used-to-be-Stalfo room, and through
another room. Fall down, then climb the ladder to the right. Go through
the hallway with green flaming skulls and un-lock this door with your Key!
This room has a pillar with a torch on it at it's center, and four
platforms revolving around it. There is an eyeball near here, but it is
covered in ice. Solution? Whip out your arrow, get on a platform, and
shoot the arrow through the torch. The arrow will fly through the flame,
light on fire, hit the eyeball, melt the ice, and then activate the
switch. Sweet...That will cause the second hallway to be twisted, you
know, the one you just came from. Fall down the hole in the ground when
you return...
This area seems impossible at first...but it's not. The ceiling will
fall, but there are several holes in it, which will allow you to slip
by. Here's how to get through it: First, run to the switch. Stand on it
to open the exit, and a hole is right over you. When the ceiling is at
it's highest, quickly run to the chest. Besides being safe, you'll pick
up a bundle of Arrows. Oh, I forgot to mention, you can take out the
Giant Skulltulas with your Hookshot! The neat thing about using the
Hookshot is that you DO NOT have to wait for them to turn around (which
is a good thing, since they don't turn around until you get close to
them). Now, exit.
Look at the picture of the Poe. Look at it good...memorize it. Now hit
it with an Arrow, blocks will fall. They have pictures on them...you
have to arrange them to look like the Poe Sister, Amy, the one in the
picture. There's the eyes, bottom, and torch. It's a perfect block. You
get 60 Seconds, if you fail then they flip over and you must try again.
When you do finally complete it they will vanish and you'll fight Amy.
Use the same techniques as before. When the door unlocks, go through it.
Now we're back in the Main Room...climb to the bottom and go to the
center of the chamber.
Now you must fight the last Poe...Meg. She will split into four and
encircle you. The one that does a quick spin is the REAL one. Quickly Z-
target it and fire an arrow! Repeat this process until it's destroyed.
An elevator will appear in the platform. I'm sure you know what to do now...
Now, this may sound strange (and it is!), but push on the wall. Yes, the
entire wall will shift positions. Fiddle around with this a bit and you
will eventually be able to get to the Boss Door! The fastest is to
continually push it counter-clockwise. Make sure to bring plenty of
Arrows for the Boss, or it will be a lot tougher. Check the Boss Section
for details on that...
Now Saria is rescued, and you have acquired the Forest Medallion!
**************************
COLLECTING 3RD MEDALLION
**************************
C O L L E C T I N G 3 R D M E D A L L I O N
- - - GORON CITY - - -
Items to find: Goron Tunic, Bolero of Fire, Entrance to Fire Temple
All of the Gorons are gone, except for the one on the third floor that
is rolling around wildly. Put a bomb in his path and, if it blows up on
him, he'll stop. But I know a trick that I haven't seen anywhere else,
and it works like a charm...you know those two Bomb Flowers near the
entrance to the Giant Goron that sells you Giant's Knife? Well, get
away, and when the ball is almost there, fire an arrow at the bombs! It
works perfectly. Talk to him and he'll thank you with a little present,
the Goron Tunic, which is resistant to fire (Is this starting to sound
like Super Metroid?...maybe...). You could always buy this at a store,
but it costs a lot of money (200 Rupees...you'd need the Adult Wallet
for this one). Go downstairs to the King's Room and pull on the statue
that looks out of place, behind it is the Death Mountain Crater. Cross
the broken bridge, using your Hookshot to get across gaps. Before
finding the entrance to the Fire Temple Sheik will teach you the Bolero
of Fire, yet another song for your collection. Enter the Fire Temple...
- - - FIRE TEMPLE - - -
Items to find: Map, Compass, Megaton Hammer, Fire Medallion
Go up the stairs and through the left door. After the chat with the King
Goron (I can't remember how to spell it) jump on the platforms to the
left. You'll find a switch, stand on it to release the Goron! Talk to
him to free him and get a tip. Pick up the Small Key that's in his cell.
Now return to the entrance and go through the right door this time.
Cross the wooden bridge and go across the wooden board to the right of
the locked door. Soon you'll find a wall with an odd piece...blow it up
with a bomb! Inside is a Goron in his cell, along with the Small Key you
need to open the locked door. Now exit the tunnel, across the chamber is
a door under a blue block. Enter the door. Another Goron with a Small
Key. With your two keys, un-lock the door across the wooden bridge.
Go across the board and then climb the gate near the right pillar. Jump
on the pillar, being weary of the Keese, and push the block on top of
the pillar of fire. When it erupts it will fling the block up. Get on
your little elevator to be transported to the upper area, it has a
locked door. Use your last Key on it...duh. Climb the ledges, killing
the Torch Slugs, then hop on over to the adjacent area. Push the block
off the edge, then drop down and pull it as far as it will go. Get back
to where the block used to be, then use the block as a stepping stone to
the next area. Climb the fence. The exit to this room is being blocked
by a large flame. Remember that strange diamond object near where the
block originally was? Well, if you hit it with something, the fire will
go out...for five seconds. Get on the same level as the fire, stand near
the edge, and toss a bomb on top of the diamond. Get near the flame. If
the bomb hits it's target, quickly climb the fence and exit through the door.
Now we're in a giant maze with boulders rolling everywhere. You can find
two Gorons now...the first one is to your left, just follow the wall in
that direction. Get the key in his cell. The second is on the other
side, in a small aclove. Get that key as well. Now, find the locked door
(near a wall) and go through it. Hit the eyeball with an arrow (it's
very easy to miss, look up near the ceiling) and the barred door will be
open. Inside is a chest with the Map. Now return, go through the locked door.
In this room a curtain of fire will follow you, so don't doddle. Ignore
the locked door and follow the path to find another door. Now you're at
the top of the maze. The platform in front of you, the one with the
Torch Slug, has a very large crack in it. Also, Navi will say "I hear
Goron voices below..." It's pretty obvious now. Just plant a bomb there,
then fall down the tube. At the bottom is a Goron and a Key (like
always). Climb up the grating to return to the top of the maze. A few
platforms away is a switch, it will open a cage nearby, on the other
side of the maze. Carefully, hop over there. Get the Key. NOW return to
the room with the fire curtain, un-lock the door. Go through the hall...
This room is huge, and very dangerous. It looks like an open space, but
the curtains of fire that open up block your path and will torch you if
you touch them. And since they only appear when you get close to them,
it's a good idea to walk, not run. Turn to your right and follow the
wall to a door, inside is a chest with the Compass. Go back to where you
came in and go left, carefully make your way through the pillars of
fire, the bats, and rolling rocks and un-lock the door there.
Go through the hallway (you can't get the Goron there - YET). Now you're
on the opposite side of the room. The only reason you can't get here via
the other side is due to the fact that the curtains of fire cover it up!
Now, hit the switch and quickly run to the area that the giant flame was
protecting. The door here is FAKE; it will attack you if you attempt to
open it. Instead, lay a bomb down and blow it into oblivion. Behind it
is a real door. Now you will fight the Flare Dancer. Ya know, the one in
the Boss Section...
When he's dead the flame in the center will go out, now it serves as an
elevator to the upper area. Climb the grating on the wall, then throw a
bomb over the ledge to activate the Diamond Object and de-activate the
flame. Climb the grating, then exit.
Now we're in a semi-donut shaped room, Climb the stairs, then hit the
switch. Now, above, the treasure chest used to have a flame around it,
but now it does not. There's a timer, so quickly use the small steps
near the edge of the hole in the center to climb up there. Oh, and try
not to fall...it's a LOOOONNNG way down :) If you make it in time, and
don't fall, you shall have received the Megaton Hammer! Go to your right
to find a strange block with a face on it...smash it with the Megaton
Hammer and it will fall, creating a tunnel for you. Break the statue
with the Hammer to reveal a door. Take care of all the Keese, then smash
the strange block with a face. It's a switch, and will cause the floor
to transform into a stairway. At the bottom is a switch that will not
stay down...Just grab a crate near the start of the room, carry it
there, then lay it down on the switch!
Smash the stone with a face and you will fall into the room with the
maze of fire curtains. The block that fell will serve as a step up to a
barred door. There is a switch, but like Navi said, "It's all rusted!"
Just whip out your Megaton Hammer and hit it. Now, take a running leap
and jump over the gap! Play the Song of Time near the blue block and it
will disappear (sorta), revealing a rusted switch. Hit it with your
Megaton Hammer, it will un-lock the Goron below. He'll say that the
statue near the start of the dungeon has a door behind it...Grab the
Small Key in his cell. Now, climb the blue block and exit through the
door you entered. See that platform right in front of you? Hop on it and
smash the face block with your Hammer. Not only are we at the beginning
of the dungeon, we've made a little bridge to the Boss Door!
The statue the Goron was speaking of is to the right of the stairs.
Smash it to bits with the Hammer, then enter the door behind it. Kill
all the creatures in this room to unlock the door. Exit through the
door, avoiding the spinning tiles...now you must face the Flare Dancer
again! Just check out the section...that starts with a B...ends with an
S...After killing him the barred door will be free to open. Also, a
chest will drop down, this contains a few bombs. Exit the door, smash
the rusted switch with the Hammer to open the cell and rescue the final
Goron. Open up the yellow and blue chest to find the...Boss Key! Oh
yeah, baby! Go to the door that's in the cell, you're to the left of the
stairs at the start. I'm sure you know where to go now...(door, left of
stairs...where the King was at the start!). Also, if you want to re-fill
your health or your bottles are empty, go to the right of the boss door
(you'll need to use the Hookshot target) and smash the pots on the
ledge, one of them has a Fairy in it!
Now you will fight the mythical dragon, Volvagia. Check out the Boss
Section for details on this fight...Take the Heart Container and enter
the blue light.
Now Darunia, king of the Gorons, and the Sage of Fire, will hand over
the Fire Medallion. **************************
COLLECTING 4TH MEDALLION
**************************
C O L L E C T I N G 4 T H M E D A L L I O N
- - - DEATH MOUNTAIN CRATER - - -
Items to find: Double Magic Meter
After warping from the Chamber of Sages, return to where you entered,
but instead of going through, turn left, smash the boulders with your
Megaton Hammer, and continue in that direction. Eventually, Navi will go
to a group of rocks and turn green. Smash these and go inside; play
Zelda's Lullaby on the Triforce Symbol and guess what? Another Fairy
Whore will double your Magic Meter, making you even MORE dangerous :)
You'll now want to some how make your way to Zora's Domain. The fastest
way is to play the Prelude of Time to get to the Market, then walk out
and play Epona's Song to call Epona, then run her to Zora's Domain. Or
you could just walk down the mountain and get there...Like before, stand
on the stone and play Zelda's Lullaby. It'll open.
- - - ZORA'S DOMAIN - - -
Items to find: Entrance to Ice Cavern
This place is a lot different...Instead of flowing water we have frozen
ice...SOLID ice...Everything is frozen, even the King. Go behind the
King Zora. Once outside, hop on the ice platforms and go in the ice
cave...it's to the left, you nut. - - - ICE CAVERN - - -
Items to find: Map, Compass, Blue Fire, Iron Boots, Serenade of Water
This level is not exactly a normal area...and it's not exactly a
dungeon...It's a hybrid of sorts. Go forward until you reach your first
room. Defeat all of the Freezeerds to open the door. Be careful of the
switchblade that encircles the room! Go in the door, now you must
collect all of the Silver Rupees. This is fairly simple if it weren't
for the rotating knife contraption in the center of the room. Most of
them are near the blades, and one is hidden in a grove of icicles, along
with a Golden Skulltula. One is near the exit, but you'll need to jump
off the platform (just be sure not to land on the blades!). After that,
exit through the newly opened door, then follow the hall until you find
a large room. First, kill all the creatures in it, then walk up to the
torch of Blue Fire...fill ALL of your Bottles with this. Now, use it on
the red ice that is blocking the chest, then re-fill. The Map is inside
the chest...Now return to the room with the rotating knife contraption.
You'll notice that two parts of the wall are covered in red ice...melt
them with blue fire. One of them will lead to a dead-end type room. It
contains another torch of Blue Fire. Re-fill, then get the Heart
Container and the Compass. Re-fill again, then go into the OTHER
passageway that was covered in ice...
If you have an IQ of over 5 then this room will be a cinch! All you have
to do to collect the Silver Rupees is to push the ice block against the
pillars, then hop on. One requires a Bottle of Blue Fire, and what luck,
there is a torch of it in the room, but you'll need the block to reach
it. Just remember that if you screw up and need the block in a position
that is simply impossible to get it there, push if off into the
bottomless pits that surround the perimeter of the room, it will return
to it's original position (well, another one will, at least). Once the
door is actually un-locked you'll actually have to make the iceblock
start from it's original position (push it off the ledge) and then make
it go around the entire "circle" of pillars. You know, if you looked up
you would see that the pillars around the room form a circle of sorts.
:) Climb up to the door...but make sure to have at LEAST two Bottles of
Blue Fire.
A large block of red ice will block your way...use Blue Fire, obviously.
Now you must fight a White Wolfos. This isn't any different from an
ordinary Wolfos, he just looks different (and he's a bit more powerful,
but not much). The reward for all of this hard work?...the Iron Boots!
Then Sheik will come in and teach you the Serenade of Water, which will
warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron
Boots and fall down the hole of water behind the treasure chest. If you
need any Blue Fire, go back to the room with the giant knife contraption
and into the room where you got the Heart Piece and the Compass, there's
a torch of blue fire in there. Now exit, and return to Zora's Domain.
- - - ZORA'S DOMAIN - - -Items to find: Zora's Tunic
Use the Bottle of Blue Fire on King Zora and he will thaw, and then
reward your kindness with the Zora Tunic, which will allow you to go
underwater without drowning Ahem...Play
the Serenade of Water to warp to Lake Hylia, which has not been frozen.
- - - LAKE HYLIA - - -
Items to find: Entrance to Water Temple
Equip both the Iron Boots and Zora's Tunic, then plunge into the water.
Keep walking and you will, eventually, find the entrance to the Water
Temple. Shoot the Blue Switch with the Hookshot to open it up, then walk
on in...
- - - WATER TEMPLE - - -
Items to find: Compass, Map, Longshot, Water Medallion
This is one of the most confusing dungeons in the game, so listen very
carefully...Put on the Iron Boots and sink to the very bottom. Go in the
entrance that has two torches on either side. There you will find
Princess Ruto in all of her adult glory (if you thought she looked good
as a kid...). First she will talk about how she'll marry you, then
she'll tell you that to thaw out Zora's Domain you must beat the Boss of
the Temple. She'll float up. Follow her by taking off the Boots. At the
very top is a Triforce Symbol on the wall. Play Zelda's Lullaby to lower
the water level all the way. But before falling back down, enter the
nearby door. Defeat all of the Spiked Balls by using the Hookshot, a
treasure chest will appear, inside is the Map! Now return and fall down
the hole...
There are two ways to light these torches: Shoot an arrow through the
already lit torch so it hits the torches, or just use Din's Fire. Either
way, the door will open. Kill all the clams by shooting the inside of
their mouth with the Hookshot. When they are all dead a chest will
appear, inside is a Small Key. Now exit to the main area of this dungeon.
If you want some items head to the left passageway. If you just want to
continue, go to the other side of the chamber. Climb the block and push
the stone as far as it will go. When it drops, use your Iron Boots to
drop down and get to the next area. You may want to kill the Tekitite
across the room (use arrows). Hit the Diamond Object and a pillar of
water will rise, use this to get across the gap. The next area has water
that swirls you around...underwater you'll notice a large pipe. When
you're near the upper part of it, activate your Iron Boots to fight the
currents and fall down there. Now, see the Diamond Object in the Dragon
Statue's Mouth? Hit this with the Hookshot, the nearby gate will open.
However, to get there you'll need to peg the Hookshot Target on the
wall. To easily avoid the clams, take off the Iron Boots and float up to
the next room. You'll find a Small Key...return to the Main Area of this
dungeon.In the middle of the chamber is a tower, correct? Well, there is a
single, locked door at the bottom. Well, you have the Key, don't you?!
Inside seems like a dead-end, but it's not. Run to the end of the
blocks, then use your Hookshot on the nearby target, it's to your left.
Play Zelda's Lullaby near the Triforce Symbol to raise the water mid-
way. Notice how the block has also been raised...strap on the Iron Boots
and fall down into the secret tunnel that it was covering.
At the end is a Diamond Object, hit it with the Hookshot. Actually,
that's the only thing you CAN hit it with since it's the only object you
can use underwater. Kill the enemies that fall down to un-lock the gate.
Inside is a room with a Small Key. Now you have two Small Keys...return
to the previous room, the one with the Triforce Symbol, and exit through
the only door. Put on your Iron Boots and return to the area where
Princess Ruto was (the one with a torch on either side, but they're out
now since it was covered with water...obviously). When you get there,
take them off and float up. Since the water is only at mid-point you
will reach the area with a cracked wall. Bomb it to find another Small
Key! Return to the Main Chamber...
At the mid-way level (that is, the area where the water is the highest)
is a tunnel with a few pots. Follow it, after a few Hookshot targets
you'll find a chest covered in a waterpillar. To get rid of it, stand
next to it and peg the Diamond Object with an arrow. The timer lasts
about three seconds, so you HAVE to be this close. Inside is the
Compass! Now return to the Main Chamber...
On the other side of the area is a locked door (mid-way level). Un-lock
it. Now you have two keys. Stand on the water pillar, you should hear
that sound a Tekitite makes when it jumps...MOVE! He'll come crashing
down. Kill him. Now, stand on the water pillar, then hit the Diamond
Object with your arrow. It will lift you up to another room. Play
Zelda's Lullaby near the Triforce Symbol to raise the water to it's
highest point. Now, near you is a locked door. Across the chamber from
that is a tunnel. Go inside and pull the block until it falls into the
little hole. Now, go un-lock that door!
This room has no puzzles, just pure ACTION! It's hard to explain, but
just drop down to the platform that is moving up and down, then use your
Hookshot on the nearest platform that comes down the falls. Then just go
up, up, UP! :) At the top is a locked door, and you have one last
Key...In the next room there is a Diamond Object in the center. Hit it
with your Hookshot, the water will rise, as will the dragon statue
across from you. Get over there by use of the Hookshot target on it's
belly. Then, turn around and hit the Diamond Object again to lower the
water, as well as the dragon statue across from you. Get over there by
use of the Hookshot target on the wall. Climb the head, then hit the
Diamond Object with your Hookshot to raise the water, as well as the
dragon statue across from you. Get there by it's Hookshot Target. Now,
hit the Diamond Object to lower the dragon and water. Climb onto of the
dragon head, then hit the Diamond Object. Now the dragon statue will
raise you to the next area. Kill the Tekitites, then climb over the
spikes by using the Like Like as a Hookshot target (took me awhile to
figure that out, heh heh).
The next room contains Dark Link. Check out the Boss Section for a
little spicy gossip...er...details.
Go into the now un-locked door to find the...Longshot! Whoop! Whoop!
This one can extend TWICE as far as your old, outdated, nasty Hookshot.
Go behind the treasure chest to find a blue block, play the Song of Time
to get rid of it. Fall into the tunnel it creates. Now you're at the
mouth of a river...and in it, as Navi points out, are several vortexes
that will suck you in. The best, not to mention safest and fastest,
method is to just swim by them! At the end is an eyeball on the wall.
Stand on the nearby ledge and peg it with an arrow. Now, the nearby cage
will open, revealing a chest. Use it as a Longshot target to get there
quickly. Inside is a Small Key. To escape, fall through the hole behind
it which leads to an already explored area. Go to the main chamber, I'm
sure you know the way...
Now we need to get the water level at it's mid-way point. If you forgot
how to do that, shut off the computer/TV and bang your head against the
wall and repeat "I need a bigger brain, I NEED A BIGGER brain!" Once
that is complete, go to the mid-way point of the tower and look for the
barred entrance that has an eyeball. Shoot it with an arrow, then
quickly pull yourself to the Longshot target. You have to be quick,
since it only lasts about five seconds. Once there, you'll find the
block you pulled into the little hole from the start of the dungeon.
Push it until it stops, then continue to find a Small key in a chest.
Now, return to the Main Area!
Sink to the bottom and go through the tunnel that leads to a spiked
area...I can't give you specific directions, since there's really
nothing to look for...just look around at the very bottom, near the
impression in the ground. Once there, use your Longshot to clear the
spikes. Now, open the once-locked door. You have one more Key
left...Trust me, you'll want to kill all the Tekitites in this room. The
first four can be lured over with the Longshot - kill the last two with
arrows. Now, carefully cross the dangerous water. Next room, defeat all
the Stingers. Ok, see the parts of the wall that look funny, near the
door you came in, on the platforms? Bomb 'em! Inside both is a secret
tunnel with a block inside. Also in this room is a switch that won't
stay down...put two and two together and what do you get? Just a hint,
it's not five. Push/pull the block onto the switch. The water level will
rise, allowing you to exit.
You'll probably want to kill the Teketites across the gap (try arrows,
genius). Now, hit the switch and use the water pillars as platforms.
Through the door is a waterfall that spews out boulders which will push
you into a previous room. After a boulder goes by, jump near the
waterfall and equip the Iron Boots. Under you go...use your last key to
un-lock the last normal door. Inside is the...BOSS KEY! Also, behind it
are two pots: they BOTH have Fairies inside. Put them to good use inside
your Bottles, afterall, you never know when you'll start sucking :) Exit
to the Main Chamber...
Raise the water to it's highest point, then walk along the top part of
the central tower. You'll spot a Longshot target on a purple statue. Get
over there (the pots here also have Fairies). There's the Boss
Door...but there's catch. The path to it has three switchblades going
back and fourth. Sounds easy to get past, right? Wrong. The hill is
tilted at such an angle that you CAN'T stop. You have to press the stick
straight the entire time to get through. It won't be easy, but you'll
get it sooner or later.
Check out the Boss Section to kill the boss and thaw out Zora's Domain!
Also, Princess Ruto will now hand over the Water Medallion, as she is
also a Sage! **************************
COLLECTING 5TH MEDALLION
**************************
C O L L E C T I N G 5 T H M E D A L L I O N
- - - LAKE HYLIA - - -Items to find: Fire Arrow
Now you're standing on an island with a plaque...it talks about firing
into the morning sun. Wait until morning and look for the sun to rise
and do exactly that; take aim with the bow and fire an arrow directly
into the sun. A Fire Arrow will fall down...Now you can collect Fire
Arrows throughout the game! They are quite powerful - they explode on contact.
- - - TEMPLE OF TIME - - - Items to find: Prelude of Light
Go up to the Altar and Sheik will appear, teaching you the Prelude of
Light. Now go behind him to find the stone where the Master Sword was.
Put the Master Sword back in and you will warp backwards seven
years.................. - - - KAKARIKO VILLAGE - - -
Items to find: Entrance of Well
Walk out of the Market and go to this peaceful town. Now, go to the
Windmill and talk to the man. Play the Song of Storms for him, this will
drain the well (and really screw up the windmill...). Crawl through the
passageway at the bottom of the well and...
- - - BOTTOM OF THE WELL - - -
Items to find: Map, Compass, Lens of Truth
Go through the small passageway. After defeating the Giant Skulltula, go
right through the wall. Yep, that's right, through the wall. It's fake,
and you'll end up in a new room. Fall into the stream and follow it,
starting to your right. Soon you'll find a Triforce Symbol. Stand on it
and play Zelda's Lullaby. The water will drain all the way down...now
retrace your steps to the room after the fake wall. There is a large
aclove in the floor, it has two passages: one is barred, the other
isn't. Follow the one that isn't until you reach a new room. Kill 'Dead
Hand' to receive...dun dun dun...the Lens of Truth! Use it in this room
to find a chest with a Golden Rupee (worth 200!). Explore the rest of
the well, there are many interesting things here...But we got the main
item. Now exit, I'm sure you know the way.
Also, here are the locations of the Map and Compass
Map: In the area you appear in when you fall down a hole, where you have
to collect Silver Rupees, go to the passageway surrounded by torches and
blow the boulders blocking it away. Follow the passageway, being careful
of the ReDeads, and you will find a Big Chest!
Compass: Follow where the river used to be and use the Lens of Truth
constantly. You should eventually find a secret passageway that allows
you to get to the Big Chest containing the Compass. You can also see
this in the center area, but an invisible hole makes it impossible to to
from that area.
NOTE: For information on anything else in this dungeon, see the FAQ
section and Golden Skulltula section.
Return to the Temple of Time and take out the Master Sword to travel
forward seven years..........
- - - KAKARIKO VILLAGE/SHADOW TEMPLE ENTRANCE - - -
Items to find: Nocturne of Shadow, Entrance to Shadow Temple
Enter this town from Hyrule Field, NOT Death Mountain. After a cool
cinema, Sheik will teach you a new song, the Nocturne of Shadow. Play it
to warp to the entrance of the Shadow Temple. Now look behind you to see
a bunch of unlit torches...Stand in the middle of them and use Din's
Fire (You did get that...right? If not, go check out the location of it
in the appropriate section...I can wait) to light them all at the same
time, forcing the entrance open.
- - - SHADOW TEMPLE - - -
Items to find: Compass, Map, Hover Boots, Shadow Medallion
(You're going to NEED the Lens of Truth in this dungeon, unless you know
where ALL the invisible things are. If you've never been here and have
no idea what I'm talking about, check up a few paragraphs to see how to
find it).Go forward and get past the cliff with your Longshot. Use the LENS OF
TRUTH HERE! Walk through the face block. Now you're in a room with a lot
of faces, use the Lens of Truth to find the one that goes to another
hall. Again, use the Lens to find the correct path. Kill the ReDead and
Keese and you'll receive the Map! Now go back into the room with the
billions of orange faces to find another path. Sooner or later you'll
stumble upon the Dead Hand mini-boss. Check out the Boss Section. Now
you will receive the Hover Boots! Return to the room with many blue
faces and a strange bird statue in the middle...
The inscription reads "Make my beak face the skull of truth...The
alternative is a descent into the deep darkness below." Well, whip out
the Lens of Truth and you'll find that most of the skull totems in this
room are fake...except for one. Grab the statue and point it's beak to
that one. When done, the nearby door will un-lock. Use your newly found
Hover Boots to glide there.
There are three ways to go...forward, left, and right. Two are
invisible, forward is bombable. Go left first. You have to collect all
of the Silver Rupees while avoiding the spinning blades of the two Death
statues. Pretty simple...you get a Small Key for your effort. Now, go
through the right passage in the previous room (from where you entered
originally, that is). Kill the two Mummies and you'll be rewarded the
Compass. Now, go back to the little crossroads and bomb the forward
passageway and go through the locked door.
Now you have to go through a long hallway. Be careful! Giant Skulltulas
will drop from the ceiling with no warning. At the end you'll enter a
large room. Dodge the guillotines (sp?) and use the Hoverboots to get to
the platform that goes up and down using it's chains (you can pretty
much ignore the Stalfo if you want...). Now drop down to the next
platform by using your Hoverboots when the platform is at it's highest.
Collect the Silver Rupees to un-lock the door. This is as easy as
falling asleep in Algebra class...Go down the hall, now you'll have to
go through these falling spiked contraptions. Use your Lens of Truth to
spot a block in the wall, use it to get through. When the second
platform starts falling on it, switch to the other side to avoid getting
hit by the first one (now you've switched from pushing to pulling). At
the end it will create a little ladder for you to the above area. Use
the spiked platforms as bridges to the other side, just be careful, you
have to time it right or else you'll be impaled. On the other side is a
switch, stand on it to activate a chest on the opposite side. You'll
need to use the Hover Boots, obviously. Inside is another Small Key! No
go back outside...
Go up the brown, rocky path to the left. Use your Lens of Truth to spot
the invisible platforms. Go through the locked door, you may need to use
the Hover boots on the last platform, though, since it's moving back and
fourth. Inside you can kill the two ReDeads for a Blue Rupee chest.
Collect the Silver Rupees by using your Lens of Truth to spot spikes and
invisible Longshot targets. You'll need to line yourself up with them,
then fire your Longshot in order to retrieve them. One will require to
use your Hoverboots in the platform in the corner. When they are all
collected the door will open, another room.
Go up the stairs and grab a Bomb Flower, then hurl it into the flaming
skull. When it explodes the skull will to, and a Small Key will pop out.
Pick it up, obviously. To open the door you'll have to defeat all of the
Keese in the room. Go back to the previous room. You can see the locked
door, but you can't get there...don the Lens of Truth to see the
invisible Longshot target. Get there, un-lock the door.
In this hall are several switchblades, but there are fans that will try
to blow you into them! Put on your Iron Boots to avoid that. After
awhile you'll find a gap with a fan across it. Above it is a log, use
the Longshot to get over there. Now you'll find a bridge, with fans on
either side, and an enemy eyeball that shoots fire. Kill it by shooting
an arrow into it when it opens. Now, use the Lens of Truth to find the
secret passage in the wall. It's too far away to get to, even for the
Hover Boots! Look closely at the fan behind you...when it's at full
blast, run off the cliff towards the passage, Hoverboots equipped, and
you should make it perfectly!
Kill the two mummies for a Rupee Chest, then bomb the pile of dirt near
the entrance. Inside of it is an invisible chest, inside of that is a
Small Key, which allows you to exit the room! The ladder is too high to
reach, so push and pull the block against it to make it reachable. Up it
is a boat, get on the Triforce Symbol and play the Royal Song...if
you're confused about which one that is, I'd like to how how you got
this far. The boat will start to go down the river. Along the way you'll
fight two Stalfos. At the end, whether or not they are both dead or not,
the ship will start to sink. Jump to the area to your left (if you're
facing the front of the ship). Go through the door.
This room is a big maze (though the walls are only visible if you wear
the Lens of Truth) filled with Floormasters. Don't worry! They can't
pick you up, they're on the floor, not the ceiling. There are three
doors. One has a bunch of rotating skulls, you can get a few items in
there. One has a blood stained floor, use the Lens of Truth to find the
invisible Floormaster. Kill it to receive a Small Key. The last has two
walls with spikes that will attempt to crush you. Just use Din's Fire to
burn them down. Kill the two ReDeads for a few Rupees, then open the
yellow/blue chest for the Boss Key. Once you have all the keys you need,
return to where you fell off the ship.
Look across the chasm and you will see a large statue surrounded by bomb
flowers. Take out your Fairy Bow and peg one with an arrow, they will
all explode and the statue will fall, making a suitable bridge. Un-lock
the door. Now, use the Lens of Truth to spot the invisible platforms,
and use the Hoverboots to cross them. Just be careful when you land on a
new one, you'll have some momentum and you might fall off, so quickly
pull back on the analog stick to avoid that. You now stand at the Boss
Door...be sure to leave the Hoverboots on when you enter!
Check out the Boss Section for details on this fight...
Impa, Zelda's nanny, is awakened as a Sage. You also have the Shadow Medallion!
**************************
COLLECTING 6TH MEDALLION
**************************
C O L L E C T I N G 6 T H M E D A L L I O N
- - - GERUDO VALLEY - - -
Items to find: Entrance to Gerudo Fortress
This area can be found to the far west in Hyrule Field. To get across
the broken bridge, whip Epona a lot and she'll fly over the large gap.
Another way is to use the Longshot on the circle that is on the little
piece of cloth that is above the bridge. Explore this area and you can
find two Heart Pieces (one behind the waterfall that is feeding the
river, and one on a ledge in the canyon; just drop down to get them).
According to the boss carpenter, all of his workers have left to the
Fortress because, as they said "...working's not cool!" So, continue on,
past the tent, and you'll reach...
- - - GERUDO FORTRESS - - -
Items to find: Four Carpenters, Gerudo Membership Card
Go up and around and let a guard see you and you'll be locked up in a
jail cell. Look above the room to see a little notch in the doorway -
use your Longshot to pull yourself up there and you'll be looking down
on the area. Look straight down and you'll see a doorway to the
left...but there is a guard down there. If you walk in front of her line
of vision you will be put back in the cell. There are three main ways to
get past these. The easiest it to just peg them with an arrow from your
Fairy Bow, they will pass out and never wake up. Another is to stun them
with your Longshot (they will turn blue like an enemy) and then run up
to them and slice them with your sword. Or...find a way around them!
Whatever you do, drop down and go through the door directly to your left
(on solid earth).
Talk to the man in the cell to get the story of why they are locked
up...then you'll face a (nice looking) Gerudo Guard! She has dual
swords, and she can do moves with them that will make you wet your
pants! Heck, they even double as a shield. The best way to get past this
tough enemy is to Z-target (obviously) and circle around until she does
a lunge, but then sidestep and do a lunge of your on (Z + A). Another
good way is to get far away from her (but not so far so you break the
lock), then she'll run towards you, then you can sidestep and she'll be
facing AWAY from you - commence hacking. If you get hit a few times
you'll be captured again, so don't fool around! Once she is defeated she
will run away, but not before dropping a Small Key - use this to open
the cell. Talk to him and he'll say some more stuff, yada yada, then
exit through the exit.
Go to Link's left here, through the tunnel. Once inside, head right and
watch the guard until she goes around the corner, then quickly run down
the hall and turn into the first turn you come to (which is on the
right-hand side of the wall). Go around the all and defeat the guard
there with an arrow, then go through the door she was guarding. Another
cell...it will be exactly as before. Get the key, open the door, then
continue on. In this area you should see some vines going down over the
wall, climb down them and go through that door. Another cell and another
beauty to hack to bits. Rescue the confused carpenter, then exit through
the door you came in. Climb up the vines on the wall and go through the
door to Link's left.
Carefully sidestep around the corner and...ow! Two guards are making
their rounds in this small room. Just use a few arrows to take them out.
Just don't be too quick to continue, another one is in the nearby hall.
If you're in the room and you see her coming, simply get behind
something and press R to duck - voila! You're hidden. Anyways, from
where you came in, go across and up the ramp, then through the door.
Drop down to the lower area, which is to LINK'S right, then go through
the door. Oh, before entering, you can get the Heart Piece by grappling
to the large chest on the roof (use the Longshot, obviously). Anyways,
go through the door. Quickly roll into the box in front of you, then
cock your Fairy Bow and get ready to knock out another guard who will be
coming around the corner any second. Go forward and save the fourth Carpenter!
A woman will come in, and since she thinks you have such great thieving
skills, she'll hand over the Gerudo Membership Card, which will allow
you to wander about without being hassled! Exit back outside.
This area has a lot of fun games to play, so I would stick around and
play some (especially the Horse Archery game, you can get there by going
to the path behind the Fortress; you'll need Epona to play though. The
prize for 1000 points is a Heart Piece, and 1500 grants you a 50 arrow
quiver!). You can retrieve the Ice Arrows by going into the Gerudo
Training Grounds. This is not needed to complete the game, however. Once
you're done with your fun (that was not intentional, I swear!) walk on
over to the large gate. Climb up the ladder that's next to it and talk
to the person up there, she'll open the gate for you.
- - - HAUNTED WASTELAND - - -
Items to find: Entrance to Spirit Temple, Requiem of Spirit
Use the Hover Boots to get over the river of sand at the start, then
just follow the long line of flags. It's easier to do this in the middle
of the day, as it's MUCH easier to see where they are. Follow it until
you see a stone block, then read the little note there. Use your Lens of
Truth and look around, you'll notice a strange Poe...follow her. She'll
wander the desert for a few minutes, seemingly going no where. After a
bit of this she'll lead you to the entrance of the Spirit Temple. Walk
near it, then a little bit away and then Sheik will return to teach you,
yeah you guessed it, another song. This time it's the Requiem of Spirit,
which will allow you to warp to the entrance of the Spirit Temple anytime.
Play the Prelude of Light to return to the Temple of Time. Go inside and
travel back seven years...............Now, as young Link, play the
Requiem of Spirit to warp to the Spirit Temple.
- - - SPIRIT TEMPLE (Young Link) - - -
Items to find: Map, Silver Gauntlets
Go up the stairs and talk to the woman on the left, it's Nabooru!
Eventually she'll tell you to go retrieve the Silver Gauntlets, since
she's too big to fit through the small hole. Go in. Kill the Keese and
the Armos Statue to un-lock the doors; go through the one on the left.
Wow! You have to fight a Stalfos, as a kid! They look huge! After that's
defeated, destroy the Flaming Green Skull by firing a Deku Seed at it
with your Slingshot when it's flame goes out. See the Diamond Object
across the chasm? You'll have to hit that with your Boomerang...that's
easier said than done. You'll have to be in the right place. When you do
hit it a bridge will form. Cross it, and exit through the door.
Kill both Anubises by using Din's Fire, or hitting the switch and making
them hit the fire that appears, then exit. Collect the easy Silver
Rupees to make part of the grating fall to form a bridge to the next
area. Either use a Deku Stick on the already lit torch or Din's Fire,
but just light the two torches there and a chest will drop down. Inside
is a Small Key. Go through the door to return to the area where the
Armos statue was. Go through the small hole in the wall and un-lock the
door. Destroy the Skulltulas on the wall with your Slingshot, then climb
up it. In the next room, kill everything. Then hit the Diamond Object to
receive 10 Bombchus! Z-target the boulder on the wall, then let one go!
If you're aim is true it will hit the boulder, explode, some light will
come out, hit the sun icon, then the door will open, revealing the exit
to this room.Push the Armos Statue over the edge so it lands on the switch, un-
locking the door. Before going through, though, fall down and walk up to
the altar with two torches. Use Din's Fire to light them both and a
chest will appear, inside is the Map! Climb the stairs and go through.
Go up the stairs to enter another room. First off, kill those damn
Beamos! All it takes is one bomb (Bombchus work very well). Then,
collect the Silver Rupees using little steps. When you do, one of the
torches will become lit. Use a Deku Stick and light all of the torches,
you'll receive a Small Key. Then push the gray block with the sun icon
on it into the sunlight, this will open up the exit door. Go up the
stairs and un-lock that door.
Fight the Iron Knuckle until it goes bye bye. Then go through the door,
and open the chest...for...the Silver Gauntlets! Then you'll witness
Nabooru being captured by the two Witches. Now return to the Temple of
Time and get the Master Sword to warp seven years into the
future..........Now play the Requiem of Spirit to warp to the entrance
of the Spirit Temple. - - - SPIRIT TEMPLE (Adult Link) - - -
Items to find: Compass, Mirror Shield, Spirit Medallion
Go up the stairs and turn right. Just look at that huge stone! Now that
you have the Silver Gauntlets you can push it forward so it falls into
the gap. Kill the Beamos with a Bombchu, then hit the Diamond Object on
the ceiling with the Longshot. Go through the left door. Defeat the
Wolfos, then play that song you always play when you're on a Triforce
when you're on the Triforce! A chest will drop down nearby, use the
Longshot on it to get there. Open it up to find the Compass. Now return
to the previous room and go through the right door this time.
Collect all of the Silver Rupees while avoiding boulders! It's so
simple, it's pretty pathetic. The door will un-lock and inside you'll
find a nasty Like Like and a Small Key. Return to the room with the
Beams and the Diamond Object and open up the locked door. Now run past
the Like Like and climb the wall behind him. At the top, use the Lens of
Truth to find the invisible Floormaster. Defeat him, then push the large
lightbulb thingie (stand next to the wooden handles and it should
appear) so the light hits the sun icons, one of them will release a
Ceiling Master, so be careful! If you hit the right one the exit will open.
Ignore the Armos Statue and run up stairs. See that huge statue in the
middle of the room? Look at her left hand, it has a Triforce Symbol on
it. Use the Hoverboots to get over there, then play that one song...you
know...Zelda's Lullaby you slack jawed yokel! =) A chest will drop on
her right hand. You can JUST barely get to it with the Longshot, you
have to stand on the very edge of it's hand. Inside is a Small Key. Now
drop down and use the Longshot target to get back to the main path. Run
up stairs and un-lock that door.
Destroy all of the enemies in this room to un-lock the door. The Beamos
is easy, and the Anubises can be put down with Din's Fire or Fire
Arrows. However, if you want to do it the way they intended it to be,
hit the switch and run so they hit the fire curtain that appears. Over
one of the gaps, Navi turns green: Play the Song of Time to cause a Blue
Block to appear. Step on it and one of the Anubises will hit the fire.
The switch in the next room will not stay down, so pester an Armos
Statue and let it follow you. It should eventually stumble on the
switch, giving you just enough time to run through the exit. Run up the
stairs...now you'll fight another Iron Knuckle. Your prize is the Mirror
Shield, which will allow you to bounce back magical attacks and light.
Return to the room where you had to trick the Armos Statue. Bounce the
light from the window onto the sun icon. The door will be un-locked.
Inside is a Small Key. Use it to un-lock the door in the room before this.
Kill the two Beamos with whatever Bombchus you have left, then gaze up
at the moving wall. This COULD be hell on earth (er...Hyrule) but you
have the Longshot, and you can just hook the uppermost wall and simply
pull yourself up there. Go through the door. Stand on the Triforce
Symbol and play that one song...then go through the open door.
Kill the Torch Slugs, they're so annoying! Now, all the doors in this
room are fake, but you must destroy one of them. It's the one to the
left of the flame covering the treasure chest. behind it is an eyeball,
peg it with an arrow. This will cause another ice block to appear in
front of the one that is above the chest with the flame. Use the
Longshot target to pull yourself up there. Hit the switch to extinguish
the flame. Inside the colorful chest is the Boss Key. Now exit the room
and follow the hallway, go through that door.
To open this door you'll have to hit the Diamond Object...but it's
behind some bars. Simple! Do a lunge (Z + A) and it'll go down, opening
the door. Run inside and destroy all of the enemies. Now, go to where
the light bulb statue thingy is. To the left of it, on the wall, is a
large rock. Bomb it. If you don't have any bombs, light the previous sun
icon for some. Once that rock is down, kill the enemies there. Now we're
on the other side of bars, with the Diamond Object, looking in on the
previous room. Turn the light bulb statue thingy so it's facing there.
Now, go to the first light bulb thingy...shine that down the secret
passage you bombed so it hits the second light bulb. Return to that room.
Now the light should be reflecting off the large white circle and onto
the floor with the chains. Use this reflected light on the sun icon and
the floor will lower itself in front of that giant statue from a few
rooms ago. The light should still be reflecting itself on the
ground...reflect it on the face of the statue and it will, eventually,
melt off. Use the Longshot to get over there, and open the Boss Door.
If you want to get back to the boss quickly (when you die you start at
the start of the dungeon...duh), stand on the chained platform and look
to your right, and down. Longshot to the chest down there. Behind it is
a rusted switch, hammer it with the Megaton Hammer. Now, a door near here, on the

Sorry About that I will update soon!!!!

 
Goldeneye
Goldeneye 007 Level Cheats
Get To The Aztec Level
To get to the Aztec level in Goldeneye you have to beat the game on Secret Agent difficulty.
Get To The Egyptian Level
To get to the Egyptian level in Goldeneye you have to beat the game on 00 Agent difficulty.
007 Mode
To get 007 mode in Goldeneye you must beat all the main levels AND the Aztec and Egyptian levels on 00 Agent difficulty. 007 mode lets you change things like enemy health and shooting accuracy.
Goldeneye 007 Cheat Menu Cheats
Thanks to Nintendo for these cheats below
The following Goldeneye 007 cheats are enabled in the Goldeneye 007 Cheat Options menu by completing the appropriate level on the specified difficulty level in the time allowed:
Level Cheat Difficulty Time
Level 1 - Dam Paintball Mode Cheat Secret Agent 2:40
Level 2 - Facility Invincibility Cheat 00 Agent 2:05
Level 3- Runway DK Mode Cheat Agent 5:00
Level 4 - Surface 2x Grenade Launcher Cheat Secret Agent 3:30
Level 5 - Bunker 2x Rocket Launcher Cheat 00 Agent 4:00
Level 6 - Silo Turbo Mode Cheat Agent 3:00
Level 7 - Frigate No Radar (Multi) Cheat Secret Agent 4:30
Level 8 - Surface2 Tiny Bond Cheat 00 Agent 4:15
Level 9 - Bunker2 2x Throwing Knives Cheat Agent 1:30
Level 10 - Statue Fast Animation Cheat Secret Agent 3:15
Level 11 - Archives Invisibility Cheat 00 Agent 1:20
Level 12 - Streets Enemy Rockets Cheat Agent 1:45
Level 13 - Depot Slow Animation Cheat Secret Agent 1:30
Level 14 - Train Silver PP7 Cheat 00 Agent 5:25
Level 15 - Jungle 2x Hunting Knives Cheat Agent 3:45
Level 16 - Control Infinite Ammo Cheat Secret Agent 10:00
Level 17 - Caverns 2x RC-P90s Cheat 00 Agent 9:30
Level 18 - Cradle Gold PP7 Cheat Agent 2:15
Level 19 - Aztec 2x Lasers Cheat Secret Agent 9:00
Level 20 - Egyptian All Guns Cheat 00 Agent 6:00

Weapon cheats enabled by completing certain levels in Goldeneye 007:

Weapon Level
Magnum Antenna Cradle, Janus Base
Laser Aztec Complex
Golden Gun Egyptian Temple

Giant Bond (Watch Dam Opening Scene)
Submitted by Tim Walt
Note: This code is very glitchy
803573FA FFFF
Programmers Debug Cheat (Includes Max Ammo, Completed Objectives, More...)
81036F6C 0000
81036F6E 0002
D0064F31 000C
80024303 0001
After activating the Gameshark cheat code and starting the game while playing a level Press Up C and Down C together a glitchy menu will come up use the + pad to select the different options.
Here is a list of what I'm pretty sure each option is named and if it does anything interesting most aren't even usable in the game. Some will just crash the game. *'s are for unreadable text.
First Row
1 "move view" move anywhere (outside of Bonds body)
2 "stan view"
3 "bond view" normal view
4 "level"
5 "region"
6 "scale"
7 "play title" aborts level
8 "bond die" instant death
Second Row
1 "select anim"
2 "gun pos"
3 "flash colour"
4 "hit colour"
5 "music"
6 "sfx"
7 "invincible" makes you invincible
8 "visible" toggles invisibility on and off
9 "collisions"
10 "all guns" gives all guns sort of glitchy
11 "max ammo" gives maximum ammo on your weapons
Third Row
1 "display speed" gives a display debug
2 "background" shows all sky no land
3 "props"
4 "stan hit"
5 "stan region"
6 "stan proble**"
7 "print *an pos"
8 "port close"
9 "port inf"
10 "port approx"
11 "pr roo* loads"
Fourth Row
1 "show ****"
2 "show ******"
3 "grab rgb"
4 "grab jpeg"
5 "grab ****"
6 "rnd walk"
7 "record r*****"
8 "record 1"
9 "record 2"
10 "record 3"
11 "replay r*****"
12 "save r*****"
13 "load r*****"
Fifth Row
1 "auto y ***"
2 "auto x ***"
3 "007"
4 "agent"
5 "all"
6 "fast" walk a lot faster
7 "objectives" toggle all objectives completed on and off
Seventh Row
1 "show patrols"
2 "intro"
3 "intro edit"
7 "vis cvq" same as line mode
9 "profile"
11 "weapon load"
Eighth Row
7 "testing *****" Room ## and xyz coordinates debug
Thanks to SHiner for this Gameshark cheat code
Everyone Is GIANT! Cheat
Note: Works in the first level you choose, then you have to restart the nintendo 64 again with the same code to use it in another level. This cheat code will often crash the game. One more thing this code is GREAT try it the Dam.
80357416 FFFF
Thanks to SHiner for this Gameshark cheat code
Almost Everyone Is Headless Code
Note: Works in the first level you choose, then you have to restart the nintendo 64 again with the same code to use it in another level. This cheat code will often crash the game.
80357435 FFFF
Thanks to SHiner for this Gameshark cheat code
Dark Levels Cheat Code
800214CA 0007
Thanks to SHiner for this Gameshark cheat code
Half Screen Code
800214AD 0000
Thanks to SHiner for this Gameshark cheat code
Only Play In 4th Player Screen In Single Player Mode Code
800214AD 0001
Thanks to SHiner for this Gameshark cheat code
Life Bar Pops Up In Right Hand Corner When Hurt Code
81021406 FFFF
Debug Mode Code
Note: This will open a cheat in the cheat menu called "NO NAME" turn it on and it will open the debug mode.
80069669 0001
See The Hidden Alternate Bond Pictures
Note: After entering one of these three codes go to Multi-Player and select Characters the normal James Bond picture will be replaced with the classic Bond picture.
Roger Moore Bond Picture Code
A002B19B 0001
Timothy Dalton Bond Picture Code
A002B19B 0002
Sean Connery Bond Picture Code
A002B19B 0003
Infinite Health And Ammo Cheats
Warning: Don't use more than one level (or group of levels)Gameshark cheat code set at a time when some are used together they can cause your game to freeze, so only use one set of cheat codes at a time (ie: Dam Infinite Health cheat and Infinite ammo cheat is ok but using Dam Infinite Health cheat and Ammo cheat with the Runway, Surface 1, & Depot Infinite Health & Ammo cheats could cause glitches.
Note: The Infinite Health Goldeneye 007 Gameshark cheat codes will not stop you from being killed by direct blasts like a bomb right next to you or a rocket in your @#$ and the Infinite Ammo Goldeneye 007 cheat codes will not work on the weapon in your left hand if you have two weapons at once.
Dam Cheats
Infinite Health:
810D303C 3F80
810D304E 0000
Infinite Ammo:
800D37FF 0007
Facility Cheats
Infinite Health:
810B643C 3F80
810B644E 0000
Infinite Ammo:
800B6BFF 0007
Runway, Surface 1 & Depot Cheats
Infinite Health:
810D943C 3F80
810D944E 0000
Infinite Ammo:
800D9BFF 0007
Bunker 1 & Silo Cheats
Infinite Health:
810B3C3C 3F80
810B3C4E 0000
Infinite Ammo:
800B43FF 0007
Frigate Cheats
Infinite Health:
810C683C 3F80
810C684E 0000
Infinite Ammo:
800C6FFF 0007
Surface 2 Cheats-----THESE CHEATS DO WORK! :)
Infinite Health:
810E5C3C 3F80
810E5C4E 0000
Infinite Ammo:
800E63FF 0007
Bunker 2 Cheats
Infinite Health:
810B3C3C 3F80
810B3C4E 0000
Infinite Ammo:
800B43FF 0007
Statue Cheats
Infinite Health:
810C543C 3F80
810C544E 0000
Infinite Ammo:
800C5BFF 0007
Archives, Cavern, Cradle, & Egypt Cheats
Infinite Health:
810CCC3C 3F80
810CCC4E 0000
Infinite Ammo:
800CD3FF 0007
Streets Cheats
Infinite Health:
810D6C3C 3F80
810D6C4E 0000
Infinite Ammo:
800D73FF 0007
Train, Jungle, & Control Center Cheats
Infinite Health:
810C043C 3F80
810C044E 0000
Infinite Ammo:
800C0BFF 0007
Aztec Cheats
Infinite Health:
810B003C 3F80
810B003C 3F80
Infinite Ammo:
800B07FF 0007
Use In-game Cheats Without Earning Them
Note: You have to have earned at least one real ingame cheat on Goldeneye for these codes to work.
All Guns Cheat
80069653 0001
Invisible Bond Cheat
8006965A 0001
DK Mode Cheat
8006965C 0001
Enemy Rockets Cheat
8006966C 0001
Fast Animation Cheat
8006966A 0001
Infinite Ammo Cheat
8006965B 0001
Invincible Cheat
80069652 0001
No Radar (Multi) Cheat
80069667 0001
Paint Ball Mode Cheat
8006965F 0001
Slow Animation Cheat
8006966B 0001
Tiny Bond Cheat
8006965E 0001
Turbo Mode Cheat
80069668 0001
2X Grenade Launchers Cheat
8006966E 0001
2X Hunting Knifes Cheat
80069671 0001
2X Laser Cheat
80069672 0001
2X RC-P90 Cheat
8006966F 0001
2X Rocket Launchers Cheat
8006966D 0001
2X Throwing Knife Cheat
80069670 0001
Gold PP7 Cheat
80069665 0001
Golden Gun Cheat
80069663 0001
Laser Cheat
80069662 0001
Magnum Cheat
80069661 0001
Silver PP7 Cheat
80069664 0001
Paintball Mode Cheat
800214DF FFFF
Line Mode Cheat
80069657 0001
Note about Line Mode right now the only way to get it is with the Gameshark Rare might have taken it out of Goldeneye or is keeping the real way to find it very secret to sell Nintendo Power magazines in the future :)
64 Multi-player Characters To Choose Gameshark Cheat
Note: You have to have earned at least one real ingame cheat on Goldeneye for this code to work.
Enter this code into your gameshark 800696A1 0001, then go to the cheat options menu then back out, then choose cheat select mission, play a one player level and abort, now start a multi-player game, go to select character and there should be 64 characters to choose from.
Level Select Cheats
Note: These cheats are great for getting the in-game time cheats but they really take the fun out of earning them so use at your own risk! What these Gameshark cheats do is trick the game into thinking you're on whatever level it says next to the code even though you really play whatever level you choose in the game if you're a little confused here's an example: Say you want the Facility in-game cheat but can't get through the level fast enough enter the Gameshark cheat for Facility then start the game and pick a level that you can get through in under the time needed for Facility like the Runway and choose 00 Agent mode, the file on the level will be the Facility file BUT when you start the game it will be the Runway then you must complete ALL of the 00 Agent mode Runway requirements once you do that the end Facility file will come up but all of it's requirements will not have been completed, but it doesn't matter go to the next screen and if you did the Runway in under the time needed for the Facility in-game cheat it should say new cheat enabled and you've got it!
Dam 8002A8FB 0001
Facility 8002A8FB 0002
Runway 8002A8FB 0003
Depot 8002A8FB 0012
Train 8002A8FB 0013
Jungle 8002A8FB 0015
1st Surface 8002A8FB 0005
Control 8002A8FB 0016
1st Bunker 8002A8FB 0006
Caverns 8002A8FB 0017
Silo 8002A8FB 0008
Cradle 8002A8FB 0018
Frigate 8002A8FB 000A
Aztec 8002A8FB 001A
2nd Surface 8002A8FB 000C
Egyptian Temple 8002A8FB 001C
2nd Bunker 8002A8FB 000D
Archives 8002A8FB 0010
Statue 8002A8FB 000F
Streets 8002A8FB 0011


The All bonds cheat is NOT real it was an April Fools Joke in EGM magazine please stop emailing me about it there is no way to use any of the James Bonds from older movies in Goldeneye 007 NO WAY! Rare was going to have other Bonds playable in Goldeneye 007, but removed them before release. I suggest everyone boycott EGM magazine and don't believe your friends if they tell you they got it to work they're full of #@$%.

Even though you can't really play as the different Bonds you can see the pictures that were going to be used for them go to the main Goldeneye 007 Gameshark Cheats Page for how.

Yes you can fake the all bonds cheat with a Gameshark cheat, but it's a pretty crappy code I'll put it up if anyone asks for it though.

Yes there are pictures going around on the internet and in some magazines that show other bonds in the game here is a sample of some of them and an explanation of where they came from.

This is from old advertising.


If you want to see another picture of one of the old Bonds taken out of the game look on page 20 of the Goldeneye 007 manual.

If you would still like to know the cheat here it is but it doesn't work! So don't complain to me if you try it!!

Get all the Goldeneye 007 in-game cheats but don't turn them on then go to the Aztec level in 007 mode and set enemy health at 200% enemy damage at 100% enemy accuracy at 100% enemy reaction speed at 100% and complete the level in under 9:00

Don't bother it's not a real cheat! I've done it and it doesn't work.



 
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